private void OnTriggerEnter(Collider other)
        {
            BindingTool bt = BindingTool.GetInstance();

            #region 手机的绑定
            var testQiumodel  = other.GetComponent <TestQiuModel>();
            var testQiuEntity = utilsEntity.GetEntity <TestQiuEntity>(other.gameObject);
            var testTaModel   = GetComponent <TestTaModel>();
            var testTaEntity  = utilsEntity.GetEntity <TestTaEntity>(gameObject);
            //先解绑
            if (testQiuEntity != null && testQiuEntity.bindingTa != null)
            {
                bt.Unbinding(testQiumodel, testQiuEntity.bindingTa);
                bt.Unbinding(testTaModel, testQiuEntity);
                testQiuEntity.bindingTa = null;
                testQiuEntity.bindQiu   = null;
            }
            //再绑定
            bt.Binding(testQiumodel, testTaModel);

            testQiuEntity.bindingTa = testTaEntity;
            testTaEntity.testQiuEntityList.Add(testQiuEntity);
            #endregion

            #region 基站的绑定
            //bt.Binding(testTaModel, testQiumodel);
            #endregion

            Debug.Log("OnTriggerEnter");
        }
        /// <summary>
        /// 监听Cube对象
        /// </summary>
        protected override void Start()
        {
            BindingTool bt          = BindingTool.GetInstance();
            GameObject  eventSource = transform.parent.Find("Cube").gameObject;

            bt.Binding(this.gameObject, eventSource);
            base.Start();
        }
        /// <summary>
        /// 对象间单向通信,一个对象监视另一个对象的变化
        /// </summary>
        protected override void Start()
        {
            base.Start();
            BindingTool bt          = BindingTool.GetInstance();
            GameObject  eventSource = GameObject.Find("Canvas/SpeedController");

            bt.Binding(this.gameObject, eventSource);
        }
        /// <summary>
        /// Unity Method
        /// </summary>
        protected override void  Start()
        {
            base.Start();
            GameObject  player      = transform.parent.gameObject;
            BindingTool bindingTool = new BindingTool();

            bindingTool.Binding(gameObject, player);
        }