private void HideAllItemsInArray(BindableArray<BoardFieldSign> array) { for (int i = 0; i < array.XSize; i++) { for (int j = 0; j < array.YSize; j++) { array[i, j] = BoardFieldSign.Empty; } } }
private void HideAllItemsInArray(BindableArray<Visibility> array) { for (int i = 0; i < array.XSize; i++) { for (int j = 0; j < array.YSize; j++) { array[i, j] = Visibility.Collapsed; } } }
private void HideAllItemsInArray(BindableArray <BoardFieldSign> array) { for (int i = 0; i < array.XSize; i++) { for (int j = 0; j < array.YSize; j++) { array[i, j] = BoardFieldSign.Empty; } } }
private void HideAllItemsInArray(BindableArray <Visibility> array) { for (int i = 0; i < array.XSize; i++) { for (int j = 0; j < array.YSize; j++) { array[i, j] = Visibility.Collapsed; } } }
private void InitializeArrays() { Board = new BindableArray<BoardFieldSign>(3, 3); ArrayOfHorizontalLines = new BindableArray<Visibility>(3, 1); ArrayOfVerticalLines = new BindableArray<Visibility>(3, 1); ArrayOfDiagonalLines = new BindableArray<Visibility>(2, 1); HideAllItemsInArray(Board); HideAllItemsInArray(ArrayOfHorizontalLines); HideAllItemsInArray(ArrayOfVerticalLines); HideAllItemsInArray(ArrayOfDiagonalLines); }
private void InitializeArrays() { Board = new BindableArray <BoardFieldSign>(3, 3); ArrayOfHorizontalLines = new BindableArray <Visibility>(3, 1); ArrayOfVerticalLines = new BindableArray <Visibility>(3, 1); ArrayOfDiagonalLines = new BindableArray <Visibility>(2, 1); HideAllItemsInArray(Board); HideAllItemsInArray(ArrayOfHorizontalLines); HideAllItemsInArray(ArrayOfVerticalLines); HideAllItemsInArray(ArrayOfDiagonalLines); }