public void Write(BinaryWriterBE Writer) { byte[] pkt = new byte[] { // Message ID 0x13, // List of addresses? 0x04, 0x80, 0xff, 0xff, 0xfe, 0x15, 0x0c, 0x04, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x04, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x04, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x04, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x04, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x04, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x04, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x04, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x04, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x04, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Ping time 0x18, 0x8e, 0x2f, 0x3f, 0x00, 0x00, 0x00, 0x00, // Pong time 0x18, 0x8e, 0x2f, 0x3f }; Writer.Write(pkt); }
public void Save(BinaryWriterBE writer) { writer.Write((short)Type); writer.Write(Flags); writer.Write(Permutation); writer.Write(VertexCount); for (int i = 0; i < MaxVertexCount; ++i) { writer.Write(EndpointIndexes[i]); } for (int i = 0; i < MaxVertexCount; ++i) { writer.Write(LineIndexes[i]); } writer.Write((ushort)FloorTexture); writer.Write((ushort)CeilingTexture); writer.Write(FloorHeight); writer.Write(CeilingHeight); writer.Write(FloorLight); writer.Write(CeilingLight); writer.Write((int)0); // area writer.Write(FirstObjectIndex); writer.Write((short)-1); // first exclusion zone index writer.Write((short)-1); // line exclusion zone count writer.Write((short)-1); // point exclusion zone count writer.Write(FloorTransferMode); writer.Write(CeilingTransferMode); for (int i = 0; i < MaxVertexCount; ++i) { writer.Write(AdjacentPolygonIndexes[i]); } writer.Write((short)-1); // first neighbor index writer.Write((short)-1); // neighbor count writer.Write((short)0); // center.x writer.Write((short)0); // center.y for (int i = 0; i < MaxVertexCount; ++i) { writer.Write(SideIndexes[i]); } FloorOrigin.Save(writer); CeilingOrigin.Save(writer); writer.Write(MediaIndex); writer.Write(MediaLight); writer.Write((short)-1); // sound source indexes writer.Write(AmbientSound); writer.Write(RandomSound); writer.Write(new byte[2]); }
public void Save(BinaryWriterBE writer) { writer.Write(Flags); writer.Write(SoundIndex); writer.Write(volume); writer.Write(new byte[5 * 2]); }
protected override void SaveApplicationSpecificDirectoryData(BinaryWriterBE writer, int index) { if (applicationSpecificDirectoryDataSize == Overlay.DataSize) { Overlays[index].SaveData(writer); } }
internal void SaveData(BinaryWriterBE writer) { writer.Write((short)MissionFlags); writer.Write((short)EnvironmentFlags); writer.Write((int)EntryPointFlags); writer.WriteMacString(LevelName, MapInfo.LevelNameLength); }
internal override void Write(BinaryWriterBE binaryWriter, byte channel) { binaryWriter.Write(Convert.ToByte((byte)Keys.Meta | channel)); binaryWriter.Write(type); binaryWriter.Write((byte)data.Length); binaryWriter.Write(data); }
public void Write(BinaryWriterBE Writer) { Writer.Write((Byte)DosPacketId.DosSendConsoleCommand); Writer.Write((UInt32)1); byte[] cmd = Encoding.UTF8.GetBytes(Command); Writer.Write((UInt32)cmd.Length); Writer.Write(cmd); Writer.Write((Byte)0); if (Arguments == null) { Writer.Write((UInt32)0); } else { Writer.Write((UInt32)Arguments.Length); for (var i = 0; i < Arguments.Length; i++) { byte[] arg = Encoding.UTF8.GetBytes(Arguments[i]); Writer.Write((UInt32)arg.Length); Writer.Write(arg); Writer.Write((Byte)0); } } Writer.Write((UInt16)0); }
public void Write(BinaryWriterBE Writer) { Writer.Write((Byte)PacketId.ConnectionRequest); Writer.Write(ClientId); Writer.Write((UInt32)0); Writer.Write(Time); Writer.Write(Security); }
public void Save(BinaryWriterBE writer) { writer.Write((short)LightingFunction); writer.Write(Period); writer.Write(DeltaPeriod); writer.WriteFixed(Intensity); writer.WriteFixed(DeltaIntensity); }
public void Save(BinaryWriterBE writer) { writer.Write(Type); writer.Write(X); writer.Write(Y); writer.Write(PolygonIndex); writer.WriteMacString(Text, textLength); }
public void Write(BinaryWriterBE Writer) { Writer.Write((byte)PacketId.OpenConnectionRequest1); Writer.Write(Magic); Writer.Write(Protocol); byte[] pad = new byte[0x482]; Writer.Write(pad); }
byte[] SaveChunk(ISerializableBE chunk) { MemoryStream stream = new MemoryStream(); BinaryWriterBE writer = new BinaryWriterBE(stream); chunk.Save(writer); return(stream.ToArray()); }
public void Write(BinaryWriterBE Writer) { Writer.Write((byte)PacketId.OpenConnectionRequest2); Writer.Write(Magic); Address.Write(Writer); Writer.WriteBE(MTU); Writer.Write(ClientId); }
// weland should never write these public void Save(BinaryWriterBE writer) { writer.Write(Flags); writer.Write(HighestAdjacentFloor); writer.Write(LowestAdjacentFloor); Vertex.Save(writer); Transformed.Save(writer); writer.Write(SupportingPolygonIndex); }
public void Save(BinaryWriterBE writer) { writer.Write((ushort)flags); writer.Write(InitialCount); writer.Write(MinimumCount); writer.Write(MaximumCount); writer.Write(RandomCount); writer.Write(randomChance); }
public void Write(BinaryWriterBE Writer) { Writer.Write((Byte)PacketId.ACK); Writer.WriteBE((UInt16)SequenceNumbers.Count); foreach (var seq in SequenceNumbers) { Writer.Write((Byte)1); seq.Write(Writer); } }
public void Write(BinaryWriterBE Writer) { Writer.Write((byte)PacketId.OpenConnectionResponse1); Writer.Write(Magic); Writer.Write(ServerId); Writer.Write(Security); Writer.WriteBE(MTU); byte[] pad = new byte[0x480]; Writer.Write(pad); }
public void Save(BinaryWriterBE writer) { writer.Write((short)Type); writer.Write(Index); writer.Write(facing); writer.Write(PolygonIndex); writer.Write(X); writer.Write(Y); writer.Write(Z); writer.Write((ushort)flags); }
public void Save(BinaryWriterBE writer) { writer.Write(Environment); writer.Write(PhysicsModel); writer.Write(Landscape); writer.Write((short)MissionFlags); writer.Write((short)EnvironmentFlags); writer.Write(new byte[8]); writer.WriteMacString(Name, LevelNameLength); writer.Write((int)EntryPointFlags); }
public void Save(BinaryWriterBE writer) { writer.Write((short)Type); writer.Write(Speed); writer.Write(Delay); writer.Write(MaximumHeight); writer.Write(MinimumHeight); writer.Write((uint)flags); writer.Write(PolygonIndex); writer.Write(Tag); writer.Write(new byte[7 * 2]); }
byte[] SaveChunk <T>(List <T> list) where T : ISerializableBE, new() { MemoryStream stream = new MemoryStream(); BinaryWriterBE writer = new BinaryWriterBE(stream); foreach (T t in list) { t.Save(writer); } return(stream.ToArray()); }
public void Write(BinaryWriterBE Writer) { Writer.Write((Byte)DosPacketId.DosDisconnectConsole); byte[] pkt = new byte[] { 0x00, 0x00, 0x00, 0x60, 0x00, 0x08, 0x0A, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x15 }; Writer.Write(pkt); }
internal override void Write(BinaryWriterBE binaryWriter, byte channel) { if (this.Channel == 0xFF) { binaryWriter.Write(Convert.ToByte((byte)Keys.Pressure | channel)); } else { binaryWriter.Write(Convert.ToByte((byte)Keys.Pressure | this.Channel)); } binaryWriter.Write(pressure); }
internal override void Write(BinaryWriterBE binaryWriter, byte channel) { if (this.Channel == 0xFF) { binaryWriter.Write(Convert.ToByte((byte)Keys.Patch | channel)); } else { binaryWriter.Write(Convert.ToByte((byte)Keys.Patch | this.Channel)); } binaryWriter.Write(instrument); }
internal override void Write(BinaryWriterBE binaryWriter, byte channel) { if (this.Channel == 0xFF) { binaryWriter.Write(Convert.ToByte((byte)Keys.NoteOff | channel)); } else { binaryWriter.Write(Convert.ToByte((byte)Keys.NoteOff | this.Channel)); } binaryWriter.Write(note); binaryWriter.Write(velocity); }
internal override void Write(BinaryWriterBE binaryWriter, byte channel) { if (this.Channel == 0xFF) { binaryWriter.Write(Convert.ToByte((byte)Keys.AfterTouch | channel)); } else { binaryWriter.Write(Convert.ToByte((byte)Keys.AfterTouch | this.Channel)); } binaryWriter.Write(note); binaryWriter.Write(touch); }
internal override void Write(BinaryWriterBE binaryWriter, byte channel) { if (this.Channel == 0xFF) { binaryWriter.Write(Convert.ToByte((byte)Keys.Controller | channel)); } else { binaryWriter.Write(Convert.ToByte((byte)Keys.Controller | this.Channel)); } binaryWriter.Write((byte)type); binaryWriter.Write(value); }
internal override void Write(BinaryWriterBE binaryWriter, byte channel) { if (this.Channel == 0xFF) { binaryWriter.Write(Convert.ToByte((byte)Keys.PitchBend | channel)); } else { binaryWriter.Write(Convert.ToByte((byte)Keys.PitchBend | this.Channel)); } binaryWriter.Write(lsb); binaryWriter.Write(msb); }
public void Save(BinaryWriterBE writer) { writer.Write((short)Type); writer.Write((ushort)Flags); writer.Write(LightIndex); writer.Write(direction); writer.Write(CurrentMagnitude); writer.Write(Low); writer.Write(High); writer.Write(new byte[6]); // X, Y, Height writer.WriteFixed(MinimumLightIntensity); writer.Write(new byte[4]); // texture, transfer mode writer.Write(new byte[4]); // unused }
public void Setup() { buffer0_ = new byte[N * sizeof(double)]; buffer1_ = new byte[N * sizeof(double)]; buffer2_ = new byte[N * sizeof(double)]; memoryStream0_ = new MemoryStream(buffer0_); memoryStream1_ = new MemoryStream(buffer1_); memoryStream2_ = new MemoryStream(buffer2_); binaryWriter_ = new BinaryWriterBE(memoryStream0_); binaryWriterBE_ = new BinaryWriterBE(memoryStream1_); binaryWriterEx_ = new BinaryWriterEx(memoryStream2_, false); }