private void OnClientAccepted(Socket socket) { var client = new BinaryTransport <Packet>(socket); client.Disconnected += OnDisconnected; client.ObjectReceived += OnObject; _clients.Add(client); }
public void Run() { // start server _server = new ServerExample(); _server.Start(new IPEndPoint(IPAddress.Loopback, 1234)); // start client _client = new BinaryTransport <Packet>(new IPEndPoint(IPAddress.Loopback, 1234)); // send stuff from client to server _client.Send("Hello world!"); // send custom object _client.Send(new User { FirstName = "Jonas", LastName = "Gauffin" }); }