Exemple #1
0
        protected override void DeSerialise(byte[] buf, ref int o, int length)
        {
            SenderId      = BinarySerializer.DeSerializeGuid(buf, ref o, length);
            SenderIsTrial = BinarySerializer.DeSerializeBool(buf, ref o, length);

            TextureEntry = BinarySerializer.DeSerializeTextureEntry(buf, ref o, length);

            int len = buf[o++];

            // TODO: Decode visual params: Each byte appears to be a weight that needs to be scaled between the min and max values of the parameter identified by the index
            VisualParam = new byte[len];
            Array.Copy(buf, o, VisualParam, 0, len);
            o += len;

            len = buf[o++];
            for (int i = 0; i < len; i++)
            {
                AppearanceDatas.Add(new AppearanceData()
                {
                    AppearanceVersion = buf[o++],
                    CofVersion        = BinarySerializer.DeSerializeInt32_Le(buf, ref o, length),
                    Flags             = BinarySerializer.DeSerializeUInt32_Le(buf, ref o, length)
                });
            }

            len = buf[o++];
            for (int i = 0; i < len; i++)
            {
                HoverHeights.Add(BinarySerializer.DeSerializeVector3(buf, ref o, length));
            }
        }
Exemple #2
0
        protected override void DeSerialise(byte[] buf, ref int o, int length)
        {
            RegionHandle = new RegionHandle(BinarySerializer.DeSerializeUInt64_Le(buf, ref o, length));
            TimeDilation = BinarySerializer.DeSerializeUInt16_Le(buf, ref o, length);

            int nObjects = buf[o++];

            for (int i = 0; i < nObjects; i++)
            {
                int len;
                ObjectUpdateMessage.ObjectData data = new ObjectUpdateMessage.ObjectData();
                Objects.Add(data);

                data.LocalId = BinarySerializer.DeSerializeUInt32_Le(buf, ref o, length);
                data.State   = buf[o++];

                data.FullId         = BinarySerializer.DeSerializeGuid(buf, ref o, length);
                data.Crc            = BinarySerializer.DeSerializeUInt32_Le(buf, ref o, length);
                data.PCode          = (PCode)buf[o++];
                data.Material       = (MaterialType)buf[o++];
                data.ClickAction    = (ClickAction)buf[o++];
                data.Scale          = BinarySerializer.DeSerializeVector3(buf, ref o, buf.Length);
                data.MovementUpdate = DeSerializeMovementUpdate(buf, ref o, buf.Length);

                data.ParentId    = BinarySerializer.DeSerializeUInt32_Le(buf, ref o, length);
                data.UpdateFlags = (ObjectUpdateFlags)BinarySerializer.DeSerializeUInt32_Le(buf, ref o, length);

                data.PathCurve        = (PathType)buf[o++];
                data.ProfileCurve     = (ProfileType)buf[o++];
                data.PathBegin        = BinarySerializer.DeSerializeUInt16_Le(buf, ref o, length) * CUT_QUANTA;
                data.PathEnd          = BinarySerializer.DeSerializeUInt16_Le(buf, ref o, length) * CUT_QUANTA;
                data.PathScaleX       = buf[o++] * SCALE_QUANTA;
                data.PathScaleY       = buf[o++] * SCALE_QUANTA;
                data.PathShearX       = buf[o++] * SHEAR_QUANTA;
                data.PathShearY       = buf[o++] * SHEAR_QUANTA;
                data.PathTwist        = (sbyte)buf[o++] * SCALE_QUANTA;
                data.PathTwistBegin   = (sbyte)buf[o++] * SCALE_QUANTA;
                data.PathRadiusOffset = (sbyte)buf[o++] * SCALE_QUANTA;
                data.PathTaperX       = (sbyte)buf[o++] * TAPER_QUANTA;
                data.PathTaperY       = (sbyte)buf[o++] * TAPER_QUANTA;
                data.PathRevolutions  = buf[o++] * REV_QUANTA;
                data.PathSkew         = (sbyte)buf[o++] * SCALE_QUANTA;
                data.ProfileBegin     = BinarySerializer.DeSerializeUInt16_Le(buf, ref o, length) * CUT_QUANTA;
                data.ProfileEnd       = BinarySerializer.DeSerializeUInt16_Le(buf, ref o, length) * CUT_QUANTA;
                data.ProfileHollow    = BinarySerializer.DeSerializeUInt16_Le(buf, ref o, length) * HOLLOW_QUANTA;

                data.TextureEntry     = BinarySerializer.DeSerializeTextureEntry(buf, ref o, length);
                data.TextureAnimation = BinarySerializer.DeSerializeTextureAnimation(buf, ref o, length);

                data.NameValue = BinarySerializer.DeSerializeString(buf, ref o, length, 2);
                len            = BinarySerializer.DeSerializeUInt16_Le(buf, ref o, length);
                data.Data2     = new byte[len];
                Array.Copy(buf, o, data.Data2, 0, len);
                o              += len;
                data.Text       = BinarySerializer.DeSerializeString(buf, ref o, length, 1);
                data.TextColour = BinarySerializer.DeSerializeColor(buf, ref o, length);
                data.MediaUrl   = BinarySerializer.DeSerializeString(buf, ref o, length, 1);

                len = buf[o++];
                data.ParticleSystemData = new byte[len];
                Array.Copy(buf, o, data.ParticleSystemData, 0, len);
                o += len;

                len = buf[o++];
                data.ExtraParameters = BinarySerializer.DeSerializeExtraParameters(buf, ref o, o + len);

                data.SoundId    = BinarySerializer.DeSerializeGuid(buf, ref o, length);
                data.OwnerId    = BinarySerializer.DeSerializeGuid(buf, ref o, length);
                data.Gain       = BinarySerializer.DeSerializeUInt32_Le(buf, ref o, buf.Length);
                data.SoundFlags = (SoundFlags)buf[o++];
                data.Radius     = BinarySerializer.DeSerializeFloat_Le(buf, ref o, length);

                data.JointType         = (JointType)buf[o++];
                data.JointPivot        = BinarySerializer.DeSerializeVector3(buf, ref o, buf.Length);
                data.JointAxisOrAnchor = BinarySerializer.DeSerializeVector3(buf, ref o, buf.Length);

                //Logger.LogDebug("ObjectUpdateMessage.DeSerialise", ToString());
            }
        }
        protected override void DeSerialise(byte[] buf, ref int o, int length)
        {
            RegionHandle = new RegionHandle(BinarySerializer.DeSerializeUInt64_Le(buf, ref o, length));
            TimeDilation = BinarySerializer.DeSerializeUInt16_Le(buf, ref o, length);

            string logMessage = $"ObjectUpdateCompressed: RegionHandle={RegionHandle}, TimeDilation={TimeDilation}";
            int    nObjects   = buf[o++];

            for (int i = 0; i < nObjects; i++)
            {
                UInt32 len;
                ObjectUpdateMessage.ObjectData data = new ObjectUpdateMessage.ObjectData();
                Objects.Add(data);

                data.UpdateFlags = (ObjectUpdateFlags)BinarySerializer.DeSerializeUInt32_Le(buf, ref o, length);

                int    compressedLength = BinarySerializer.DeSerializeUInt16_Le(buf, ref o, length);
                byte[] compressedData   = new byte[compressedLength];
                Array.Copy(buf, o, compressedData, 0, compressedLength);
                o += compressedLength;
                int compressedOffset = 0;

                logMessage      += $"\n  Object {i}: UpdateFlags={data.UpdateFlags}, Data({compressedData.Length})={BitConverter.ToString(compressedData)}";
                data.FullId      = BinarySerializer.DeSerializeGuid(compressedData, ref compressedOffset, compressedLength);
                data.LocalId     = BinarySerializer.DeSerializeUInt32_Le(compressedData, ref compressedOffset, compressedLength);
                data.PCode       = (PCode)compressedData[compressedOffset++];
                data.State       = compressedData[compressedOffset++];
                data.Crc         = BinarySerializer.DeSerializeUInt32_Le(compressedData, ref compressedOffset, compressedLength);
                data.Material    = (MaterialType)compressedData[compressedOffset++];
                data.ClickAction = (ClickAction)compressedData[compressedOffset++];
                data.Scale       = BinarySerializer.DeSerializeVector3(compressedData, ref compressedOffset, compressedLength);
                data.Position    = BinarySerializer.DeSerializeVector3(compressedData, ref compressedOffset, compressedLength);
                data.Rotation    = BinarySerializer.DeSerializeQuaternion(compressedData, ref compressedOffset, compressedLength);
                CompressedFlags compressedFlags = (CompressedFlags)BinarySerializer.DeSerializeUInt32_Le(compressedData, ref compressedOffset, compressedLength);

                data.OwnerId = BinarySerializer.DeSerializeGuid(compressedData, ref compressedOffset, compressedLength);

                logMessage += $"\n    FullId={data.FullId}, LocalId={data.LocalId}, PCode={data.PCode}, State={data.State}, Crc={data.Crc}, Material={data.Material}, ClickAction={data.ClickAction}, Scale={data.Scale}, Position={data.Position}, Rotation={data.Rotation}, CompressedFlags=({compressedFlags})";

                if ((compressedFlags & CompressedFlags.HasAngularVelocity) != 0)
                {
                    data.AngularVelocity = BinarySerializer.DeSerializeVector3(compressedData, ref compressedOffset, compressedLength);
                    logMessage          += $", AngularVelocity={data.AngularVelocity}";
                }

                data.ParentId = (compressedFlags & CompressedFlags.HasParent) != 0 ? BinarySerializer.DeSerializeUInt32_Le(compressedData, ref compressedOffset, compressedLength) : (uint)0;
                logMessage   += $", ParentId={data.ParentId}";

                if ((compressedFlags & CompressedFlags.Tree) != 0)
                {
                    byte treeSpecies = compressedData[compressedOffset++];
                    logMessage += $", TreeSpecies={treeSpecies}";
                }

                if ((compressedFlags & CompressedFlags.ScratchPad) != 0)
                {
                    len = compressedData[compressedOffset++];
                    compressedOffset += (int)len; // TODO: These offsets and length should all be UInt32
                    logMessage       += $", Scratchpad({len})";
                }

                if ((compressedFlags & CompressedFlags.HasText) != 0)
                {
                    data.Text       = BinarySerializer.DeSerializeString(compressedData, ref compressedOffset, compressedLength, 0);
                    data.TextColour = BinarySerializer.DeSerializeColor(compressedData, ref compressedOffset, compressedLength);
                    logMessage     += $", Text={data.Text}, TextColour={data.TextColour}";
                }

                if ((compressedFlags & CompressedFlags.MediaURL) != 0)
                {
                    data.MediaUrl = BinarySerializer.DeSerializeString(compressedData, ref compressedOffset, compressedLength, 0);
                    logMessage   += $", MediaUrl={data.MediaUrl}";
                }

                if ((compressedFlags & CompressedFlags.HasParticles) != 0)
                {
                    // TODO: Parse the particle system data. OpenMetaverse says that this is a BitPack of 86 bytes.
                    len = 86;
                    compressedOffset += (int)len;
                    logMessage       += $", ParticleSystem({len})";
                }

                data.ExtraParameters = BinarySerializer.DeSerializeExtraParameters(compressedData, ref compressedOffset, compressedOffset + compressedLength);

                if ((compressedFlags & CompressedFlags.HasSound) != 0)
                {
                    data.SoundId    = BinarySerializer.DeSerializeGuid(compressedData, ref compressedOffset, compressedLength);
                    data.Gain       = BinarySerializer.DeSerializeUInt32_Le(compressedData, ref compressedOffset, compressedLength);
                    data.SoundFlags = (SoundFlags)compressedData[compressedOffset++];
                    data.Radius     = BinarySerializer.DeSerializeFloat_Le(compressedData, ref compressedOffset, compressedLength);
                    logMessage     += $", SoundId={data.SoundId}, Gain={data.Gain}, SoundFlags={data.SoundFlags}, Radius={data.Radius}";
                }

                if ((compressedFlags & CompressedFlags.HasNameValues) != 0)
                {
                    data.NameValue = BinarySerializer.DeSerializeString(compressedData, ref compressedOffset, compressedLength, 0);
                    logMessage    += $", NameValue={data.NameValue}";
                }

                data.PathCurve        = (PathType)compressedData[compressedOffset++];
                data.PathBegin        = BinarySerializer.DeSerializeUInt16_Le(compressedData, ref compressedOffset, length) * CUT_QUANTA;
                data.PathEnd          = BinarySerializer.DeSerializeUInt16_Le(compressedData, ref compressedOffset, length) * CUT_QUANTA;
                data.PathScaleX       = compressedData[compressedOffset++] * SCALE_QUANTA;
                data.PathScaleY       = compressedData[compressedOffset++] * SCALE_QUANTA;
                data.PathShearX       = compressedData[compressedOffset++] * SHEAR_QUANTA;
                data.PathShearY       = compressedData[compressedOffset++] * SHEAR_QUANTA;
                data.PathTwist        = (sbyte)compressedData[compressedOffset++] * SCALE_QUANTA;
                data.PathTwistBegin   = (sbyte)compressedData[compressedOffset++] * SCALE_QUANTA;
                data.PathRadiusOffset = (sbyte)compressedData[compressedOffset++] * SCALE_QUANTA;
                data.PathTaperX       = (sbyte)compressedData[compressedOffset++] * TAPER_QUANTA;
                data.PathTaperY       = (sbyte)compressedData[compressedOffset++] * TAPER_QUANTA;
                data.PathRevolutions  = compressedData[compressedOffset++] * REV_QUANTA;
                data.PathSkew         = (sbyte)compressedData[compressedOffset++] * SCALE_QUANTA;

                data.ProfileCurve  = (ProfileType)compressedData[compressedOffset++];
                data.ProfileBegin  = BinarySerializer.DeSerializeUInt16_Le(compressedData, ref compressedOffset, length) * CUT_QUANTA;
                data.ProfileEnd    = BinarySerializer.DeSerializeUInt16_Le(compressedData, ref compressedOffset, length) * CUT_QUANTA;
                data.ProfileHollow = BinarySerializer.DeSerializeUInt16_Le(compressedData, ref compressedOffset, length) * HOLLOW_QUANTA;

                data.TextureEntry = BinarySerializer.DeSerializeTextureEntry(compressedData, ref compressedOffset, compressedLength, true);
                logMessage       += $", TextureEntry={data.TextureEntry}";

                if ((compressedFlags & CompressedFlags.TextureAnimation) != 0)
                {
                    data.TextureAnimation = BinarySerializer.DeSerializeTextureAnimation(compressedData, ref compressedOffset, compressedLength);
                    logMessage           += ", TextureAnimation";
                }

                data.IsAttachment = (compressedFlags & CompressedFlags.HasNameValues) != 0 && data.ParentId != 0;
            }
            //Logger.LogDebug("ObjectUpdateCompressedMessage.DeSerialise", logMessage);
        }
        public void AvatarAppearanceExample()
        {
            byte[] buffer =
            {
                0x68, 0x00,
                0xc2, 0x28, 0xd1, 0xcf, 0x4b, 0x5d, 0x4b, 0xa8, 0x84, 0xf4, 0x89, 0x9a, 0x07, 0x96, 0xaa, 0x97, // image_id (Default)
                0x9f, 0xff, 0xff, 0x9f, 0xe1, 0x7f,                                                             // mask     (Exception 0)
                0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // image_id (Exception 0)
                0xc0, 0x9e, 0x00,                                                                               // mask     (Exception 1)
                0x3a, 0x36, 0x7d, 0x1c, 0xbe, 0xf1, 0x6d, 0x43, 0x75, 0x95, 0xe8, 0x8c, 0x1e, 0x3a, 0xad, 0xb3, // image_id (Exception 1)
                0x00,                                                                                           // end
                0x00, 0x00, 0x00, 0x00,                                                                         // color (Default)
                0x00,                                                                                           // end
                0x00, 0x00, 0x80, 0x3f,                                                                         // scale_s (Default)
                0x00,                                                                                           // end
                0x00, 0x00, 0x80, 0x3f,                                                                         // scale_t (Default)
                0x00,                                                                                           // end
                0x00, 0x00,                                                                                     // offset_s (Default)
                0x00,                                                                                           // end
                0x00, 0x00,                                                                                     // offset_t (Default)
                0x00,                                                                                           // end
                0x00,                                                                                           // image_rot (Default)
                0x00,                                                                                           // end
                0x00,                                                                                           // bump (Default)
                0x00,                                                                                           // end
                0x00,                                                                                           // media_flags (Default)
                0x00,                                                                                           // end
                0x00,                                                                                           // glow (Default)
                0x00,                                                                                           // end
                0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // material_id (Default)
                0x00                                                                                            // end
            };

            int  offset = 0;
            Guid a      = BinarySerializer.DeSerializeGuid(new byte[] { 0xc2, 0x28, 0xd1, 0xcf, 0x4b, 0x5d, 0x4b, 0xa8, 0x84, 0xf4, 0x89, 0x9a, 0x07, 0x96, 0xaa, 0x97 }, ref offset, 16);

            offset = 0;
            Guid b = BinarySerializer.DeSerializeGuid(new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, ref offset, 16);

            offset = 0;
            Guid c = BinarySerializer.DeSerializeGuid(new byte[] { 0x3a, 0x36, 0x7d, 0x1c, 0xbe, 0xf1, 0x6d, 0x43, 0x75, 0x95, 0xe8, 0x8c, 0x1e, 0x3a, 0xad, 0xb3 }, ref offset, 16);

            offset = 0;
            TextureEntry entry = BinarySerializer.DeSerializeTextureEntry(buffer, ref offset, buffer.Length);

            //for (int i = 0; i < entry.FaceTextures.Length; i++)
            //{
            //    TextureEntryFace face = entry.FaceTextures[i];
            //    UnityEngine.Debug.Log($"{i:x2}: {face.TextureId}");
            //}

            //var s = string.Concat(entry.FaceTextures.Select(x =>
            //{
            //    if (x.TextureId == a) return 'a';
            //    if (x.TextureId == b) return 'b';
            //    if (x.TextureId == c) return 'c';
            //    return ' ';
            //}));
            //UnityEngine.Debug.Log(s);

            Assert.AreEqual(b, entry.FaceTextures[0x00].TextureId);
            Assert.AreEqual(b, entry.FaceTextures[0x01].TextureId);
            Assert.AreEqual(b, entry.FaceTextures[0x02].TextureId);
            Assert.AreEqual(b, entry.FaceTextures[0x03].TextureId);
            Assert.AreEqual(b, entry.FaceTextures[0x04].TextureId);
            Assert.AreEqual(b, entry.FaceTextures[0x05].TextureId);
            Assert.AreEqual(b, entry.FaceTextures[0x06].TextureId);
            Assert.AreEqual(b, entry.FaceTextures[0x07].TextureId);
            Assert.AreEqual(c, entry.FaceTextures[0x08].TextureId);
            Assert.AreEqual(c, entry.FaceTextures[0x09].TextureId);
            Assert.AreEqual(c, entry.FaceTextures[0x0a].TextureId);
            Assert.AreEqual(c, entry.FaceTextures[0x0b].TextureId);
            Assert.AreEqual(b, entry.FaceTextures[0x0c].TextureId);
            Assert.AreEqual(b, entry.FaceTextures[0x0d].TextureId);
            Assert.AreEqual(b, entry.FaceTextures[0x0e].TextureId);
            Assert.AreEqual(b, entry.FaceTextures[0x0f].TextureId);
            Assert.AreEqual(b, entry.FaceTextures[0x10].TextureId);
            Assert.AreEqual(b, entry.FaceTextures[0x11].TextureId);
            Assert.AreEqual(b, entry.FaceTextures[0x12].TextureId);
            Assert.AreEqual(a, entry.FaceTextures[0x13].TextureId);
            Assert.AreEqual(c, entry.FaceTextures[0x14].TextureId);
            Assert.AreEqual(b, entry.FaceTextures[0x15].TextureId);
            Assert.AreEqual(b, entry.FaceTextures[0x16].TextureId);
            Assert.AreEqual(b, entry.FaceTextures[0x17].TextureId);
            Assert.AreEqual(b, entry.FaceTextures[0x18].TextureId);
            Assert.AreEqual(b, entry.FaceTextures[0x19].TextureId);
            Assert.AreEqual(b, entry.FaceTextures[0x1a].TextureId);
            Assert.AreEqual(b, entry.FaceTextures[0x1b].TextureId);
            Assert.AreEqual(b, entry.FaceTextures[0x1c].TextureId);
            Assert.AreEqual(b, entry.FaceTextures[0x1d].TextureId);
            Assert.AreEqual(b, entry.FaceTextures[0x1e].TextureId);
            Assert.AreEqual(b, entry.FaceTextures[0x1f].TextureId);
        }