Exemple #1
0
        /// <summary>
        /// Sets a <see cref="IResumeState"/> to the player. The player is responsible to make the required initializations.
        /// </summary>
        /// <param name="state">Resume state.</param>
        /// <returns><c>true</c> if successful, otherwise <c>false</c>.</returns>
        public override bool SetResumeState(IResumeState state)
        {
            BinaryResumeState binaryResumeState = state as BinaryResumeState;

            if (binaryResumeState == null)
            {
                return(false);
            }
            SetResumeState(binaryResumeState.ResumeData);
            return(true);
        }
Exemple #2
0
 /// <summary>
 /// Gets a <see cref="IResumeState"/> from the player.
 /// </summary>
 /// <param name="state">Outputs resume state.</param>
 /// <returns><c>true</c> if successful, otherwise <c>false</c>.</returns>
 public override bool GetResumeState(out IResumeState state)
 {
     byte[] data;
     if (GetResumeState(out data))
     {
         state = new BinaryResumeState {
             ResumeData = data
         };
         return(true);
     }
     state = null;
     return(false);
 }