private void ParseSkinSet(BinaryParser parser, AnimSkin skin) { var name = parser.ConsumeUInt32(); var numVerts = parser.ConsumeUInt32(); var numBones = parser.ConsumeByte(); parser.Expect(1); var boneIds = parser.ConsumeByteArray(numBones); var vertIds = parser.ConsumeUInt16Array((int)numVerts); var preMultipliedPositions = parser.ConsumeVector3Array((int)numVerts * numBones); var weights = parser.ConsumeFloatArray((int)numVerts * numBones); for (int index = 0; index < vertIds.Length; index++) { var id = vertIds[index]; skin.Weights.EnsureAt(id); var vertexWeights = new VertexWeights { }; if (numBones > 0) { vertexWeights.Bone0 = new VertexWeight { BoneIndex = boneIds[0], Weight = weights[0 + index * numBones] }; } if (numBones > 1) { vertexWeights.Bone1 = new VertexWeight { BoneIndex = boneIds[1], Weight = weights[1 + index * numBones] }; } if (numBones > 2) { vertexWeights.Bone2 = new VertexWeight { BoneIndex = boneIds[2], Weight = weights[2 + index * numBones] }; } if (numBones > 3) { vertexWeights.Bone3 = new VertexWeight { BoneIndex = boneIds[3], Weight = weights[3 + index * numBones] }; } skin.Weights[id] = vertexWeights; } }
/// <summary> /// Parse binary block. /// </summary> public Managed Parse(BinaryParser parser) { var material = this.context.Resolve<Material>(); material.NameHash = parser.ConsumeUInt32(); var isShort = parser.ConsumeBool(); material.Flags = parser.ConsumeUInt32(); if (!isShort) { material.ZDepthOfs = parser.ConsumeInt16(); material.ZDepthOfsHW = parser.ConsumeInt16(); material.ColEmissive = parser.ConsumeColor(); material.ColAmbient = parser.ConsumeColor(); material.ColDiffuse = parser.ConsumeColor(); Color specular = parser.ConsumeColor(); material.ColSpecular = specular; material.SpecularPower = specular.A; parser.Expect((uint)4); } material.Texture0.HashReference = parser.ConsumeUInt32(); if (!isShort) { material.Texture1.HashReference = parser.ConsumeUInt32(); material.Texture2.HashReference = parser.ConsumeUInt32(); material.Texture3.HashReference = parser.ConsumeUInt32(); var animated = parser.ConsumeBool(); if (animated) { material.MatAnim = new MatAnim(); parser.Expect(0); material.MatAnim.CelNum = parser.ConsumeByte(); material.MatAnim.CelNumU = parser.ConsumeByte(); material.MatAnim.CelW = parser.ConsumeByte(); material.MatAnim.CelH = parser.ConsumeByte(); material.MatAnim.CelPeriod = parser.ConsumeByte(); } material.AlphaTestValue = parser.ConsumeByte(); material.ShaderTechnique.HashReference = parser.ConsumeUInt32(); } return material; }
/// <summary> /// Parse binary block. /// </summary> public Managed Parse(BinaryParser parser) { var skel = this.context.Resolve<AnimSkel>(); skel.NameHash = parser.ConsumeUInt32(); var numBones = parser.ConsumeUInt32(); while (numBones > 0) { parser.Expect(Hash.Get("CIwAnimBone")); var nameHash = parser.ConsumeUInt32(); var parent = parser.ConsumeUInt32(); var parentIndex = skel.EnsureBone(parent); var boneIndex = skel.EnsureBone(nameHash); var bone = skel.Bones[boneIndex]; bone.Parent = parentIndex; bone.BindingRot = parser.ConsumeQuaternion(); bone.BindingPos = parser.ConsumeVector3(); bone.SkelId = parser.ConsumeUInt16(); bone.Flags = parser.ConsumeUInt16(); --numBones; } return skel; }
/// <summary> /// Parse binary block. /// </summary> public Managed Parse(BinaryParser parser) { var anim = this.context.Resolve<Anim>(); anim.NameHash = parser.ConsumeUInt32(); anim.Skeleton.HashReference = parser.ConsumeUInt32(); var numBones = parser.ConsumeUInt32(); var boneFlags = parser.ConsumeUInt32(); for (var numFrames = parser.ConsumeUInt32(); numFrames > 0; --numFrames) { var frameId = parser.ConsumeUInt32(); if (frameId == Hash.Get("CIwAnimKeyFrame")) { var frame = this.context.Resolve<AnimKeyFrame>(); parser.Expect((uint)0x0); frame.Time = parser.ConsumeFloat(); var type = parser.ConsumeByte(); var someVec = parser.ConsumeVector3(); parser.Expect(0x01); anim.AddFrame(frame); uint num; bool b; switch (type) { case 2: parser.ConsumeUInt32(); // 0x01FFFFF, 0x01FFFFE num = parser.ConsumeUInt32(); b = parser.ConsumeBool(); for (uint index = 0; index < num; ++index) { var bone = frame.Bones[(int)index]; bone.BindingPos = parser.ConsumeVector3(); bone.BindingRot = parser.ConsumeQuaternion(); } break; case 3: parser.ConsumeUInt32(); // 0x00002000, 1 num = parser.ConsumeUInt32(); b = parser.ConsumeBool(); for (uint index = 0; index < num; ++index) { parser.ConsumeQuaternion(); } break; default: throw new NotImplementedException(); } continue; } throw new NotImplementedException(); //this.m_KeyFrames.Serialise(serialise); } anim.Duration = parser.ConsumeFloat(); var aaa = parser.ConsumeUInt32(); return anim; //throw new NotImplementedException(); //serialise.Fixed(ref this.m_TransformPrecision); //serialise.ManagedHash(ref this.m_OfsAnim); //serialise.DebugWrite(256); }