/// <summary> /// Evaluate: (CONST [op] OTHER) [op] CONST /// </summary> /// <param name="thisConstant">second constant</param> /// <param name="otherConstant">first constant</param> /// <param name="leftOperator">first operator</param> private void EvalFarToTheLeft(BinaryOperator node, ConstantWrapper thisConstant, ConstantWrapper otherConstant, BinaryOperator leftOperator) { if (leftOperator.OperatorToken == JSToken.Minus) { if (node.OperatorToken == JSToken.Plus) { // minus-plus ConstantWrapper newLiteral = NumericAddition(otherConstant, thisConstant); if (newLiteral != null && NoOverflow(newLiteral)) { RotateFromRight(node, leftOperator, newLiteral); } } else if (node.OperatorToken == JSToken.Minus) { // minus-minus ConstantWrapper newLiteral = Minus(otherConstant, thisConstant); if (newLiteral != null && NoOverflow(newLiteral)) { RotateFromRight(node, leftOperator, newLiteral); } } } else if (node.OperatorToken == JSToken.Multiply) { if (leftOperator.OperatorToken == JSToken.Multiply || leftOperator.OperatorToken == JSToken.Divide) { ConstantWrapper newLiteral = Multiply(otherConstant, thisConstant); if (newLiteral != null && NoMultiplicativeOverOrUnderFlow(otherConstant, thisConstant, newLiteral)) { RotateFromRight(node, leftOperator, newLiteral); } } } else if (node.OperatorToken == JSToken.Divide) { if (leftOperator.OperatorToken == JSToken.Divide) { // divide-divide ConstantWrapper newLiteral = Divide(otherConstant, thisConstant); if (newLiteral != null && NoMultiplicativeOverOrUnderFlow(otherConstant, thisConstant, newLiteral) && newLiteral.ToCode().Length <= thisConstant.ToCode().Length + otherConstant.ToCode().Length + 1) { RotateFromRight(node, leftOperator, newLiteral); } } else if (leftOperator.OperatorToken == JSToken.Multiply) { // mult-divide ConstantWrapper otherOverThis = Divide(otherConstant, thisConstant); ConstantWrapper thisOverOther = Divide(thisConstant, otherConstant); int otherOverThisLength = otherOverThis != null ? otherOverThis.ToCode().Length : int.MaxValue; int thisOverOtherLength = thisOverOther != null ? thisOverOther.ToCode().Length : int.MaxValue; if (otherOverThis != null && NoMultiplicativeOverOrUnderFlow(otherConstant, thisConstant, otherOverThis) && (thisOverOther == null || otherOverThisLength < thisOverOtherLength)) { if (otherOverThisLength <= thisConstant.ToCode().Length + otherConstant.ToCode().Length + 1) { RotateFromRight(node, leftOperator, otherOverThis); } } else if (thisOverOther != null && NoMultiplicativeOverOrUnderFlow(thisConstant, otherConstant, thisOverOther)) { if (thisOverOtherLength <= thisConstant.ToCode().Length + otherConstant.ToCode().Length + 1) { // swap the operands leftOperator.SwapOperands(); // operator is the opposite leftOperator.OperatorToken = JSToken.Divide; RotateFromLeft(node, leftOperator, thisOverOther); } } } } }
/// <summary> /// Eval the two constants: CONST [op] (OTHER [op] CONST) /// </summary> /// <param name="thisConstant">first constant</param> /// <param name="otherConstant">second constant</param> /// <param name="rightOperator">second operator</param> private void EvalFarToTheRight(BinaryOperator node, ConstantWrapper thisConstant, ConstantWrapper otherConstant, BinaryOperator rightOperator) { if (rightOperator.OperatorToken == JSToken.Minus) { if (node.OperatorToken == JSToken.Plus) { // plus-minus // our constant cannot be a string, though if (!thisConstant.IsStringLiteral) { ConstantWrapper newLiteral = Minus(otherConstant, thisConstant); if (newLiteral != null && NoOverflow(newLiteral)) { RotateFromLeft(node, rightOperator, newLiteral); } } } else if (node.OperatorToken == JSToken.Minus) { // minus-minus ConstantWrapper newLiteral = NumericAddition(thisConstant, otherConstant); if (newLiteral != null && NoOverflow(newLiteral)) { // but we need to swap the left and right operands first rightOperator.SwapOperands(); // then rotate the node up after replacing old with new RotateFromRight(node, rightOperator, newLiteral); } } } else if (node.OperatorToken == JSToken.Multiply) { if (rightOperator.OperatorToken == JSToken.Multiply) { // mult-mult ConstantWrapper newLiteral = Multiply(thisConstant, otherConstant); if (newLiteral != null && NoMultiplicativeOverOrUnderFlow(thisConstant, otherConstant, newLiteral)) { RotateFromLeft(node, rightOperator, newLiteral); } } else if (rightOperator.OperatorToken == JSToken.Divide) { // mult-divide ConstantWrapper otherOverThis = Divide(otherConstant, thisConstant); ConstantWrapper thisOverOther = Divide(thisConstant, otherConstant); int otherOverThisLength = otherOverThis != null ? otherOverThis.ToCode().Length : int.MaxValue; int thisOverOtherLength = thisOverOther != null ? thisOverOther.ToCode().Length : int.MaxValue; if (otherOverThis != null && NoMultiplicativeOverOrUnderFlow(otherConstant, thisConstant, otherOverThis) && (thisOverOther == null || otherOverThisLength < thisOverOtherLength)) { if (otherOverThisLength <= thisConstant.ToCode().Length + otherConstant.ToCode().Length + 1) { // swap the operands, but keep the operator RotateFromLeft(node, rightOperator, otherOverThis); } } else if (thisOverOther != null && NoMultiplicativeOverOrUnderFlow(thisConstant, otherConstant, thisOverOther)) { if (thisOverOtherLength <= thisConstant.ToCode().Length + otherConstant.ToCode().Length + 1) { // keep the order, but opposite operator rightOperator.OperatorToken = JSToken.Multiply; RotateFromRight(node, rightOperator, thisOverOther); } } } } else if (node.OperatorToken == JSToken.Divide) { if (rightOperator.OperatorToken == JSToken.Multiply) { // divide-mult ConstantWrapper newLiteral = Divide(thisConstant, otherConstant); if (newLiteral != null && NoMultiplicativeOverOrUnderFlow(thisConstant, otherConstant, newLiteral) && newLiteral.ToCode().Length <= thisConstant.ToCode().Length + otherConstant.ToCode().Length + 1) { // swap the operands rightOperator.SwapOperands(); // change the operator rightOperator.OperatorToken = JSToken.Divide; RotateFromRight(node, rightOperator, newLiteral); } } else if (rightOperator.OperatorToken == JSToken.Divide) { // divide-divide ConstantWrapper newLiteral = Multiply(thisConstant, otherConstant); if (newLiteral != null && NoMultiplicativeOverOrUnderFlow(thisConstant, otherConstant, newLiteral)) { // but we need to swap the left and right operands first rightOperator.SwapOperands(); // then rotate the node up after replacing old with new RotateFromRight(node, rightOperator, newLiteral); } } } }
/// <summary> /// Evaluate: CONST [op] (CONST [op] OTHER) /// </summary> /// <param name="thisConstant">first constant</param> /// <param name="otherConstant">second constant</param> /// <param name="leftOperator">second operator</param> private void EvalToTheRight(BinaryOperator node, ConstantWrapper thisConstant, ConstantWrapper otherConstant, BinaryOperator rightOperator) { if (node.OperatorToken == JSToken.Plus) { if (rightOperator.OperatorToken == JSToken.Plus && otherConstant.IsStringLiteral) { // plus-plus, and the other constant is a string. So the right operator will be a string-concat // that generates a string. And since this is a plus-operator, then this operator will be a string- // concat as well. So we can just combine the strings now and replace our node with the right-hand // operation ConstantWrapper newLiteral = StringConcat(thisConstant, otherConstant); if (newLiteral != null) { RotateFromRight(node, rightOperator, newLiteral); } } else if (rightOperator.OperatorToken == JSToken.Minus && !thisConstant.IsStringLiteral) { // plus-minus. Now, the minus operation happens first, and it will perform a numeric // operation. The plus is NOT string, so that means it will also be a numeric operation // and we can combine the operators numericly. ConstantWrapper newLiteral = NumericAddition(thisConstant, otherConstant); if (newLiteral != null && NoOverflow(newLiteral)) { RotateFromRight(node, rightOperator, newLiteral); } else { ConstantWrapper rightRight = rightOperator.Operand2 as ConstantWrapper; if (rightRight != null) { EvalFarToTheRight(node, thisConstant, rightRight, rightOperator); } } } } else if (node.OperatorToken == JSToken.Minus && rightOperator.OperatorToken == JSToken.Minus) { // minus-minus // both operations are numeric, so we can combine the constant operands. However, we // can't combine them into a plus, so make sure we do the minus in the opposite direction ConstantWrapper newLiteral = Minus(otherConstant, thisConstant); if (newLiteral != null && NoOverflow(newLiteral)) { rightOperator.SwapOperands(); RotateFromLeft(node, rightOperator, newLiteral); } else { ConstantWrapper rightRight = rightOperator.Operand2 as ConstantWrapper; if (rightRight != null) { EvalFarToTheRight(node, thisConstant, rightRight, rightOperator); } } } else if (node.OperatorToken == JSToken.Multiply && (rightOperator.OperatorToken == JSToken.Multiply || rightOperator.OperatorToken == JSToken.Divide)) { // multiply-divide or multiply-multiply // multiply the operands and use the right-hand operator ConstantWrapper newLiteral = Multiply(thisConstant, otherConstant); if (newLiteral != null && NoMultiplicativeOverOrUnderFlow(thisConstant, otherConstant, newLiteral)) { RotateFromRight(node, rightOperator, newLiteral); } } else if (node.OperatorToken == JSToken.Divide) { if (rightOperator.OperatorToken == JSToken.Multiply) { // divide-multiply ConstantWrapper newLiteral = Divide(thisConstant, otherConstant); if (newLiteral != null && NoMultiplicativeOverOrUnderFlow(thisConstant, otherConstant, newLiteral) && newLiteral.ToCode().Length < thisConstant.ToCode().Length + otherConstant.ToCode().Length + 1) { // flip the operator: multiply becomes divide; devide becomes multiply rightOperator.OperatorToken = JSToken.Divide; RotateFromRight(node, rightOperator, newLiteral); } } else if (rightOperator.OperatorToken == JSToken.Divide) { // divide-divide // get constants for left/right and for right/left ConstantWrapper leftOverRight = Divide(thisConstant, otherConstant); ConstantWrapper rightOverLeft = Divide(otherConstant, thisConstant); // get the lengths of the resulting code int leftOverRightLength = leftOverRight != null ? leftOverRight.ToCode().Length : int.MaxValue; int rightOverLeftLength = rightOverLeft != null ? rightOverLeft.ToCode().Length : int.MaxValue; // try whichever is smaller if (leftOverRight != null && NoMultiplicativeOverOrUnderFlow(thisConstant, otherConstant, leftOverRight) && (rightOverLeft == null || leftOverRightLength < rightOverLeftLength)) { // use left-over-right. // but only if the resulting value is smaller than the original expression if (leftOverRightLength <= thisConstant.ToCode().Length + otherConstant.ToCode().Length + 1) { // We don't need to swap the operands, but we do need to switch the operator rightOperator.OperatorToken = JSToken.Multiply; RotateFromRight(node, rightOperator, leftOverRight); } } else if (rightOverLeft != null && NoMultiplicativeOverOrUnderFlow(otherConstant, thisConstant, rightOverLeft)) { // but only if the resulting value is smaller than the original expression if (rightOverLeftLength <= thisConstant.ToCode().Length + otherConstant.ToCode().Length + 1) { // use right-over-left. Keep the operator, but swap the operands rightOperator.SwapOperands(); RotateFromLeft(node, rightOperator, rightOverLeft); } } } } }