public static void ManageData() { BinaryDataSaver binaryDataSaver = new BinaryDataSaver(); RestSharpDataSender restSharpDataSender = new RestSharpDataSender(); bool internetConnection = restSharpDataSender.CheckInternetConnection(); if (internetConnection) { restSharpDataSender.SendMessageWithRestClient("smt message"); } else { binaryDataSaver.SaveData("smt message", "../../smtfloder"); } }
//global save and load public static void SaveGlobal() { BinaryDataSaver.SaveData(GameManager.instance.globalSaveData); Debug.Log("Save the game globally"); }