public static void ManageData()
        {
            BinaryDataSaver     binaryDataSaver     = new BinaryDataSaver();
            RestSharpDataSender restSharpDataSender = new RestSharpDataSender();
            bool internetConnection = restSharpDataSender.CheckInternetConnection();

            if (internetConnection)
            {
                restSharpDataSender.SendMessageWithRestClient("smt message");
            }
            else
            {
                binaryDataSaver.SaveData("smt message", "../../smtfloder");
            }
        }
 //global save and load
 public static void SaveGlobal()
 {
     BinaryDataSaver.SaveData(GameManager.instance.globalSaveData);
     Debug.Log("Save the game globally");
 }