protected virtual void Dispose(bool disposing) { if (!disposedValue) { if (disposing) { Server.Dispose(); Character.Dispose(); Map.Dispose(); Fight.Dispose(); Managers.Dispose(); Chat.Dispose(); Npcs.Dispose(); Storage.Dispose(); Exchange.Dispose(); Bid.Dispose(); } Server = null; Character = null; Map = null; Fight = null; Managers = null; Chat = null; Npcs = null; Storage = null; Exchange = null; Bid = null; disposedValue = true; } }
// Constructor internal Game(Account account) { Server = new ServerGame(); Character = new CharacterGame(account); Map = new MapGame(account); Fight = new FightGame(account); Managers = new ManagersGame(account, Map); Chat = new ChatGame(account); Npcs = new NpcsGame(account); Storage = new StorageGame(account); Exchange = new ExchangeGame(account); Bid = new BidGame(account); }
public BidGameMatLabWrapper() { random = new Random(); m = new BidGame(); }