//----------------------------------------------------- void Awake() { m_bgImgMgr = m_backgroundImg.GetComponent<BgImgManager>(); if(m_bgImgMgr == null) Debug.LogError(DTAG+"BgImgManager"+PC.MISSING_REF); if(m_mode2D == null) Debug.LogError(DTAG+"Mode2D" +PC.MISSING_REF); if(m_mainCam == null) Debug.LogError(DTAG+"MainCam" +PC.MISSING_REF); if(m_lineTex == null) Debug.LogError(DTAG+"Line texture"+PC.MISSING_REF); m_vertexTex = (Texture2D) Resources.Load("tracage/OS_DOT_ADD"); m_vertexTex_Sub = (Texture2D) Resources.Load("tracage/OS_DOT_SUB"); m_tmpLineTex = (Texture2D) Resources.Load("tracage/OS_TRACE_ADD"); m_tmpLineTex_Sub = (Texture2D) Resources.Load("tracage/OS_TRACE_SUB"); GameObject GUITexLoupe = GameObject.Find("Background/loupe/GUITexLoupe"); _loupeGUI = GUITexLoupe.GetComponent<LoupeGUI>(); m_ignoreClick = true; m_opengl = SystemInfo.graphicsDeviceVersion.Contains("OpenGL"); m_lines = new List<Line>(); m_lineStarted = false; m_tmpLine = null; m_selectedLine = null; m_loupeActive = false; m_loupeClickTime = 0; m_loupeTex = new Texture2D(64, 64, TextureFormat.RGB24, false); m_loupeGUI = GUITexLoupe.GetComponent<GUITexture>(); m_loupeRenderTex = null; m_loupeGUI.texture = m_loupeTex; m_aaBkup = QualitySettings.antiAliasing; m_outlineStyle = new GUIStyle(m_textStyle); m_outlineStyle.normal.textColor = m_textOutlineColor; this.enabled = false; }
// Use this for initialization void Start () { _oldMaterial = new Hashtable(); mainNode = GameObject.Find("MainNode"); mainScene = GameObject.Find("MainScene"); camPivot = GameObject.Find("camPivot"); rotationbtn = new animatedGUI (0.02f, animatedGUI.TypeOfGUI.repeatButton); rotationbtn.loadFrom ("AnimatedBtns/rotationBtn"); mainCamera = Camera.main; rotateBG.width = UIRotate; rotateBG.height = UIRotate; UIbackground = new Rect (/*Screen.width - (1.1f*UIRotate)*/0, (Screen.height/2)- ((1.1f*UIRotate)/2), (1.1f*UIRotate), (1.1f*UIRotate)); _iosShadows = GameObject.Find("iosShadows"); hud = mainScene.GetComponent<GUIMenuMain>(); _imgMgr = GameObject.Find("backgroundImage").GetComponent<BgImgManager>(); m_rotateAllInit = false; m_moveStart = false; // GameObject gameobjet = GameObject.Find("mainCam"); // if(gameobjet!=null) // _mode2D = (MonoBehaviour) gameobjet.transform.GetComponent("mode2D"); }