public void GetLength()
        {
            BezierSegment3F b = new BezierSegment3F
              {
            Point1 = new Vector3F(1, 2, 3),
            ControlPoint1 = new Vector3F(4, 5, 6),
            ControlPoint2 = new Vector3F(7, 8, 19),
            Point2 = new Vector3F(10, 2, 12),
              };

              float lowerBound = (b.Point2 - b.Point1).Length;
              float upperBound = (b.Point2 - b.ControlPoint2).Length
                         + (b.ControlPoint2 - b.ControlPoint1).Length
                         + (b.ControlPoint1 - b.Point1).Length;
              Assert.Less(lowerBound, b.GetLength(0, 1, 100, Numeric.EpsilonF));
              Assert.Greater(upperBound, b.GetLength(0, 1, 100, Numeric.EpsilonF));

              float length1 = b.GetLength(0, 1, 20, Numeric.EpsilonF);
              float length2 = b.GetLengthWithDeCasteljau(20, Numeric.EpsilonF);

              Assert.IsTrue(Numeric.AreEqual(length1, length2));
            // Compare numerical integration method and de Casteljau method.

              float approxLength = 0;
              const float step = 0.0001f;
              for (float u = 0; u <= 1.0f; u += step)
            approxLength += (b.GetPoint(u) - b.GetPoint(u + step)).Length;

              Assert.IsTrue(Numeric.AreEqual(approxLength, length1, 0.01f));
              Assert.IsTrue(Numeric.AreEqual(b.GetLength(0, 1, 100, Numeric.EpsilonF), b.GetLength(0, 0.5f, 100, Numeric.EpsilonF) + b.GetLength(0.5f, 1, 100, Numeric.EpsilonF)));
              Assert.IsTrue(Numeric.AreEqual(b.GetLength(0, 1, 100, Numeric.EpsilonF), b.GetLength(1, 0, 100, Numeric.EpsilonF)));
        }
Exemple #2
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        public void GetPoint()
        {
            BezierSegment3F b = new BezierSegment3F
            {
                Point1        = new Vector3(1, 2, 3),
                ControlPoint1 = new Vector3(10, 3, 6),
                ControlPoint2 = new Vector3(7, 8, 19),
                Point2        = new Vector3(10, 2, 12),
            };

            Assert.IsTrue(Vector3.AreNumericallyEqual(b.Point1, b.GetPoint(0)));
            Assert.IsTrue(Vector3.AreNumericallyEqual(b.Point2, b.GetPoint(1)));
        }
        public void GetPoint()
        {
            BezierSegment3F b = new BezierSegment3F
              {
            Point1 = new Vector3F(1, 2, 3),
            ControlPoint1 = new Vector3F(10, 3, 6),
            ControlPoint2 = new Vector3F(7, 8, 19),
            Point2 = new Vector3F(10, 2, 12),
              };

              Assert.IsTrue(Vector3F.AreNumericallyEqual(b.Point1, b.GetPoint(0)));
              Assert.IsTrue(Vector3F.AreNumericallyEqual(b.Point2, b.GetPoint(1)));
        }
Exemple #4
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        public void GetLength()
        {
            BezierSegment3F b = new BezierSegment3F
            {
                Point1        = new Vector3(1, 2, 3),
                ControlPoint1 = new Vector3(4, 5, 6),
                ControlPoint2 = new Vector3(7, 8, 19),
                Point2        = new Vector3(10, 2, 12),
            };

            float lowerBound = (b.Point2 - b.Point1).Length;
            float upperBound = (b.Point2 - b.ControlPoint2).Length
                               + (b.ControlPoint2 - b.ControlPoint1).Length
                               + (b.ControlPoint1 - b.Point1).Length;

            Assert.Less(lowerBound, b.GetLength(0, 1, 100, Numeric.EpsilonF));
            Assert.Greater(upperBound, b.GetLength(0, 1, 100, Numeric.EpsilonF));

            float length1 = b.GetLength(0, 1, 20, Numeric.EpsilonF);
            float length2 = b.GetLengthWithDeCasteljau(20, Numeric.EpsilonF);

            Assert.IsTrue(Numeric.AreEqual(length1, length2));
            // Compare numerical integration method and de Casteljau method.

            float       approxLength = 0;
            const float step         = 0.0001f;

            for (float u = 0; u <= 1.0f; u += step)
            {
                approxLength += (b.GetPoint(u) - b.GetPoint(u + step)).Length;
            }

            Assert.IsTrue(Numeric.AreEqual(approxLength, length1, 0.01f));
            Assert.IsTrue(Numeric.AreEqual(b.GetLength(0, 1, 100, Numeric.EpsilonF), b.GetLength(0, 0.5f, 100, Numeric.EpsilonF) + b.GetLength(0.5f, 1, 100, Numeric.EpsilonF)));
            Assert.IsTrue(Numeric.AreEqual(b.GetLength(0, 1, 100, Numeric.EpsilonF), b.GetLength(1, 0, 100, Numeric.EpsilonF)));
        }
        public void GetPoint()
        {
            HermiteSegment3F s = new HermiteSegment3F
            {
                Point1   = new Vector3F(1, 2, 3),
                Tangent1 = (new Vector3F(10, 3, 6) - new Vector3F(1, 2, 3)) * 3,
                Tangent2 = (new Vector3F(10, 2, 12) - new Vector3F(7, 8, 19)) * 3,
                Point2   = new Vector3F(10, 2, 12),
            };

            BezierSegment3F b = new BezierSegment3F
            {
                Point1        = new Vector3F(1, 2, 3),
                ControlPoint1 = new Vector3F(10, 3, 6),
                ControlPoint2 = new Vector3F(7, 8, 19),
                Point2        = new Vector3F(10, 2, 12),
            };

            Assert.IsTrue(Vector3F.AreNumericallyEqual(s.Point1, s.GetPoint(0)));
            Assert.IsTrue(Vector3F.AreNumericallyEqual(s.Point2, s.GetPoint(1)));
            Assert.IsTrue(Vector3F.AreNumericallyEqual(b.GetPoint(0.33f), s.GetPoint(0.33f)));
        }
        public void GetPoint()
        {
            HermiteSegment3F s = new HermiteSegment3F
              {
            Point1 = new Vector3F(1, 2, 3),
            Tangent1 = (new Vector3F(10, 3, 6) - new Vector3F(1, 2, 3)) * 3,
            Tangent2 = (new Vector3F(10, 2, 12) - new Vector3F(7, 8, 19)) * 3,
            Point2 = new Vector3F(10, 2, 12),
              };

              BezierSegment3F b = new BezierSegment3F
              {
            Point1 = new Vector3F(1, 2, 3),
            ControlPoint1 = new Vector3F(10, 3, 6),
            ControlPoint2 = new Vector3F(7, 8, 19),
            Point2 = new Vector3F(10, 2, 12),
              };

              Assert.IsTrue(Vector3F.AreNumericallyEqual(s.Point1, s.GetPoint(0)));
              Assert.IsTrue(Vector3F.AreNumericallyEqual(s.Point2, s.GetPoint(1)));
              Assert.IsTrue(Vector3F.AreNumericallyEqual(b.GetPoint(0.33f), s.GetPoint(0.33f)));
        }