public void Create()
    {
        Clear();

        if (bezierPathDrawer == null)
        {
            return;
        }

        // draw
        BezierPath path = bezierPathDrawer.GetBezierPath();

        pathLength = path.length;
        split      = (pathLength / distance);
        float delta = 1.0f / split;


        for (int i = 0; i < split; i++)
        {
            float v = delta * i;

            BezierPointInfo pInfo = path.GetBezierPointInfo(v);

//			Hoop gObj = GameObject.Instantiate<Hoop>(hoopPrefab);
            GameObject gObj = ((GameObject)PrefabUtility.InstantiatePrefab(hoopPrefab));
            gObj.transform.SetParent(hoopCourse.transform);

            gObj.transform.position = pInfo.point;
            gObj.transform.rotation = pInfo.rotation;

            gObj.gameObject.name = "Prot_" + i;
        }
    }
Exemple #2
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    // Use this for initialization
    void Start()
    {
        target = this.transform;

        if (bezierPathDrawer != null)
        {
            path = bezierPathDrawer.GetBezierPath();
        }
    }