private void CreateBezierCurveC0() { var bezier = new BezierC0WorldObject() { Name = "Bezier Curve C0 #" + _sessionBezierId++, Shape = new BezierCurveC0(), }; _scene.SmartEditTarget?.RegisterNewObject(bezier); _scene.AttachObject(bezier); }
private WorldObject MakeImportableObject( string objectTypeName, string objectName) { objectTypeName = objectTypeName.Trim(); objectName = objectName.Trim(); if (objectTypeName == "BEZIERCURVE") { var beziercurve = new BezierC0WorldObject { Name = objectName, Shape = new BezierCurveC0() }; var refPointsCount = ReadInt(); for (var i = 0; i < refPointsCount; ++i) { beziercurve.AttachObject(GetMarkerPoint(ReadInt())); } return(beziercurve); } if (objectTypeName == "BSPLINECURVE") { var bsplinecurve = new BezierC2WorldObject { Name = objectName, Shape = new BezierCurveC2() }; var refPointsCount = ReadInt(); for (var i = 0; i < refPointsCount; ++i) { bsplinecurve.AttachObject(GetMarkerPoint(ReadInt())); } return(bsplinecurve); } if (objectTypeName == "INTERP") { var interpolat = new InterpolatingBSplineObject { Name = objectName, Shape = new BezierCurveC2() }; var refPointsCount = ReadInt(); for (var i = 0; i < refPointsCount; ++i) { interpolat.AttachObject(GetMarkerPoint(ReadInt())); } return(interpolat); } if (objectTypeName == "BEZIERSURF" || objectTypeName == "BSPLINESURF") { var controlPointsV = ReadInt(); var controlPointsU = ReadInt(); var folded = GetTextSegment()[0] == 'C'; var correctDirection = GetTextSegment()[0] == 'H'; var dataRows = controlPointsU; var dataColumns = controlPointsV; Func <int, int, Tuple <int, int> > mapper; if (correctDirection) { mapper = (i, j) => new Tuple <int, int>(i, j); } else { throw new ArgumentException("Only H option is supported"); } var data = new SharedPoint3D[dataRows, dataColumns]; for (var row = 0; row < controlPointsU; ++row) { for (var column = 0; column < controlPointsV; ++column) { var id = ReadInt(); var point = _referencePoints[id]; var mapped = mapper(row, column); data[mapped.Item1, mapped.Item2] = point; } } WorldObject surf; if (objectTypeName == "BEZIERSURF") { var bezierSurf = new BezierSurfaceWorldObject { Name = objectName, Shape = new BezierPatchGroup(), }; bezierSurf.BuildFromExternalData(data, folded); surf = bezierSurf; } else { var bsplineSurf = new BSplineSurfaceWorldObject { Name = objectName, Shape = new BSplinePatchGroup(), }; bsplineSurf.BuildFromExternalData(data, folded); surf = bsplineSurf; } return(surf); } return(null); }