// Start is called before the first frame update
 void Start()
 {
     m_bsd  = GameObject.Find("BetweenSceneData").GetComponent <BetweenSceneData>();
     m_text = GetComponent <TextMeshProUGUI>();
     if (m_bsd)
     {
         m_text.text = ("Thank you for playing.\nYour session ID is:\n" + m_bsd.m_sessionID +
                        "\n and has been saved to:\n" + Application.streamingAssetsPath + "\n under the file name:\n" + m_bsd.m_fileName +
                        ".csv\nPlease note down the sessionID and send me the file");
     }
 }
    void Start()
    {
        //added gameobjects
        m_dr  = GameObject.Find("DataRecorder").GetComponent <DataRecorder>();
        m_bsd = GameObject.Find("BetweenSceneData").GetComponent <BetweenSceneData>();

        m_Player = FindObjectOfType <PlayerCharacterController>();
        DebugUtility.HandleErrorIfNullFindObject <PlayerCharacterController, GameFlowManager>(m_Player, this);

        m_ObjectiveManager = FindObjectOfType <ObjectiveManager>();
        DebugUtility.HandleErrorIfNullFindObject <ObjectiveManager, GameFlowManager>(m_ObjectiveManager, this);

        AudioUtility.SetMasterVolume(1);
    }