void Start() { FirePoint = GetComponent <PlayerWeaponManager>().GetCurrentWeapon().GetComponent <AbstractWeapon>().FirePoint; _cameraScript = Camera.main.GetComponentInParent <BetterCameraFollow>(); _ultCursor = GetComponentInChildren <TriggerPawCursor>(); _ultCursor.InvokeTaggedBaddies += CollectTaggedBaddies; _ultCursor.Player = GetComponent <Player>(); }
private void Start() { _cameraScript = Camera.main.GetComponentInParent <BetterCameraFollow>(); _player = GetComponent <Player>(); }