void Start()
 {
     FirePoint     = GetComponent <PlayerWeaponManager>().GetCurrentWeapon().GetComponent <AbstractWeapon>().FirePoint;
     _cameraScript = Camera.main.GetComponentInParent <BetterCameraFollow>();
     _ultCursor    = GetComponentInChildren <TriggerPawCursor>();
     _ultCursor.InvokeTaggedBaddies += CollectTaggedBaddies;
     _ultCursor.Player = GetComponent <Player>();
 }
 private void Start()
 {
     _cameraScript = Camera.main.GetComponentInParent <BetterCameraFollow>();
     _player       = GetComponent <Player>();
 }