// Start is called before the first frame update void Start() { playBlock = FindObjectOfType <BerryCatchingAndMath>(); if (playBlock) { speed = playBlock.speed; } else { speed = FindObjectOfType <PlayBlockBreakerAndHangman>().speed; } }
// Start is called before the first frame update void Start() { BerryCatchingAndMath = FindObjectOfType <BerryCatchingAndMath>(); }