Exemple #1
0
        private Material GetMaterial(EntityComponent component, BepuColliderShape shape)
        {
            var componentType = ComponentType.Trigger;

            var rigidbodyComponent = component as BepuRigidbodyComponent;

            if (rigidbodyComponent != null)
            {
                componentType = rigidbodyComponent.IsTrigger ? ComponentType.Trigger :
                                rigidbodyComponent.IsKinematic ? ComponentType.Kinematic : ComponentType.Dynamic;
            }
            //else if (component is BepuCharacterComponent)
            //{
            //    componentType = ComponentType.Character;
            //}
            else if (component is BepuStaticColliderComponent staticCollider)
            {
                componentType = staticCollider.IsTrigger ? ComponentType.Trigger : ComponentType.Static;
            }

            if (shape is BepuStaticPlaneColliderShape)
            {
                return(componentTypeStaticPlaneMaterial[componentType]);
            }
            //else if (shape is BepuHeightfieldColliderShape)
            //{
            //    return componentTypeHeightfieldMaterial[componentType];
            //}
            else
            {
                return(componentTypeDefaultMaterial[componentType]);
            }
        }
Exemple #2
0
            public PhysicsElementInfo(BepuPhysicsComponent component, SkeletonUpdater skeleton)
            {
                shape = component.ColliderShape;
                var rigidbodyComponent = component as BepuRigidbodyComponent;

                isKinematic    = rigidbodyComponent != null && rigidbodyComponent.IsKinematic;
                colliderShapes = component.ColliderShapes != null?CloneDescs(component.ColliderShapes) : null;

                var componentBase = component as BepuPhysicsSkinnedComponentBase;

                boneName      = componentBase?.NodeName;
                this.skeleton = skeleton;
                boneIndex     = componentBase?.BoneIndex ?? -1;
                var triggerBase = component as BepuPhysicsTriggerComponentBase;

                isTrigger = triggerBase != null && triggerBase.IsTrigger;
            }
Exemple #3
0
        private Entity CreateChildEntity(BepuPhysicsComponent component, BepuColliderShape shape, RenderGroup renderGroup, bool addOffset)
        {
            if (shape == null)
            {
                return(null);
            }

            switch (shape.Type)
            {
            case ColliderShapeTypes.Compound:
            {
                var entity = new Entity();

                //We got to recurse
                var compound = (BepuCompoundColliderShape)shape;
                for (int i = 0; i < compound.Count; i++)
                {
                    var subShape  = compound[i];
                    var subEntity = CreateChildEntity(component, subShape, renderGroup, true);         //always add offsets to compounds
                    if (subEntity != null)
                    {
                        entity.AddChild(subEntity);
                    }
                }

                entity.Transform.LocalMatrix = Matrix.Identity;
                entity.Transform.UseTRS      = false;

                compound.DebugEntity = entity;

                return(entity);
            }

            case ColliderShapeTypes.Box:
            case ColliderShapeTypes.Capsule:
            case ColliderShapeTypes.ConvexHull:
            case ColliderShapeTypes.Cylinder:
            case ColliderShapeTypes.Sphere:
            case ColliderShapeTypes.Cone:
            case ColliderShapeTypes.StaticPlane:
            case ColliderShapeTypes.StaticMesh:
            case ColliderShapeTypes.Heightfield:
            {
                IDebugPrimitive debugPrimitive;
                var             type = shape.GetType();
                //if (type == typeof(BepuHeightfieldColliderShape))
                //{
                //    if (!updatableDebugMeshCache.TryGetValue(shape, out debugPrimitive))
                //    {
                //        debugPrimitive = shape.CreateUpdatableDebugPrimitive(graphicsDevice);
                //        updatableDebugMeshCache[shape] = debugPrimitive;
                //    }
                //    if (!updatableDebugMeshes.ContainsKey(shape))
                //    {
                //        updatableDebugMeshes.Add(shape, debugPrimitive);
                //    }
                //}
                //else
                if (type == typeof(BepuCapsuleColliderShape) ||
                    type == typeof(BepuConvexHullColliderShape)
                    //|| type == typeof(BepuStaticMeshColliderShape)
                    )
                {
                    if (!debugMeshCache2.TryGetValue(shape, out debugPrimitive))
                    {
                        debugPrimitive = new DebugPrimitive {
                            shape.CreateDebugPrimitive(graphicsDevice)
                        };
                        debugMeshCache2[shape] = debugPrimitive;
                    }
                }
                else
                {
                    if (!debugMeshCache.TryGetValue(shape.GetType(), out debugPrimitive))
                    {
                        debugPrimitive = new DebugPrimitive {
                            shape.CreateDebugPrimitive(graphicsDevice)
                        };
                        debugMeshCache[shape.GetType()] = debugPrimitive;
                    }
                }

                var model = new Model
                {
                    GetMaterial(component, shape),
                };
                foreach (var meshDraw in debugPrimitive.GetMeshDraws())
                {
                    model.Add(new Mesh {
                            Draw = meshDraw
                        });
                }

                var entity = new Entity
                {
                    new ModelComponent
                    {
                        Model       = model,
                        RenderGroup = renderGroup,
                    },
                };

                var offset = addOffset ? Matrix.RotationQuaternion(shape.LocalRotation) * Matrix.Translation(shape.LocalOffset) : Matrix.Identity;

                entity.Transform.LocalMatrix = shape.DebugPrimitiveMatrix * offset * Matrix.Scaling(shape.Scaling);

                entity.Transform.UseTRS = false;

                shape.DebugEntity = entity;

                return(entity);
            }

            default:
                return(null);
            }
        }