protected GameManager(DrinctetStatus status) { Status = status; switch (status.SelectionAlgorithm) { case SelectionAlgorithm.Benokla: Selection = new BenokolaAlgorithm(); break; default: throw new ArgumentOutOfRangeException(); } Selection.Initialize(status, Random); }
public BenokolaAlgorithmTests() { _algorithm = new BenokolaAlgorithm(); }