Exemple #1
0
 // Start is called before the first frame update
 void Start()
 {
     rb             = GetComponent <Rigidbody2D>();
     anim           = GetComponent <Animator>();
     groundMask     = LayerMask.NameToLayer("ground");
     benjiSounds    = GetComponent <BenjiSounds>();
     spriteRenderer = GetComponent <SpriteRenderer>();
 }
Exemple #2
0
 // Start is called before the first frame update
 void Start()
 {
     Time.timeScale = 0;
     isGameOver     = false;
     benjiSounds    = benji.GetComponent <BenjiSounds>();
     benjiAnim      = benji.GetComponent <Animator>();
     initialMessagePanel.SetActive(true);
     sounds             = GetComponents <AudioSource>();
     catdie             = sounds[0];
     benjibark          = sounds[1];
     gameOverSound      = sounds[2];
     barkCountText.text = barkCount.ToString();
     backgroundMusic    = GameObject.Find("BackgroundMusicLVL1").GetComponent <AudioSource>();
 }
Exemple #3
0
 // Start is called before the first frame update
 void Start()
 {
     rb          = GetComponent <Rigidbody2D>();
     benjiSounds = GetComponent <BenjiSounds>();
 }