private int CalculatePower()
        {
            double bendersPower       = Benders.Sum(b => b.TotalPower);
            int    monumentsAffinity  = Monuments.Sum(m => m.Affinity);
            double affinityMultiplier = monumentsAffinity / 100;

            return((int)(bendersPower * affinityMultiplier));
        }
    public double GetTotalNationPower()
    {
        var totalBendersPower  = Benders.Sum(x => x.GetBenderPower());
        var bonusMonumentPower = Monuments.Sum(x => x.GetMonumentPower());

        if (bonusMonumentPower == 0)
        {
            bonusMonumentPower = 1;
        }
        var totalPower = totalBendersPower * bonusMonumentPower;

        return(totalPower);
    }