public Main() { // Initialize managers AmmoTypeManager.Init(); MaterialManager.Init(); ConversionManager.Init(); BenchManager.Init(); // NativeUI Point noBannerOffset = new Point(0, -107); UIResRectangle emptyBanner = new UIResRectangle(Point.Empty, Size.Empty, Color.Empty); // Main menu BenchMain = new UIMenu(string.Empty, "SELECT AN OPTION", noBannerOffset); BenchMain.SetBannerType(emptyBanner); // Generic list menu for displaying ammo types/bench materials, subtitle changes with BenchMain item selection BenchList = new UIMenu(string.Empty, "LIST MENU TITLE", noBannerOffset); BenchList.SetBannerType(emptyBanner); // Action menu, subtitle changes with BenchList item selection BenchAction = new UIMenu(string.Empty, "ACTION MENU TITLE", noBannerOffset); BenchAction.SetBannerType(emptyBanner); MaterialHeader = new UIMenuColoredItem("~b~MATERIAL", Color.Transparent, Color.Transparent); MaterialHeader.SetRightLabel("~b~BENCH"); MaterialHeader.Enabled = false; // Amount button AmountItem = new UIMenuItem("Amount"); AmountItem.SetRightLabel("Select..."); // Confirm button ConfirmItem = new UIMenuItem("Confirm"); ConfirmItem.SetLeftBadge(UIMenuItem.BadgeStyle.Tick); // Separators MaterialSeparator = new UIMenuColoredItem("TITLE", Color.Black, Color.Black); MaterialSeparator.Enabled = false; ActionSeparator = new UIMenuColoredItem("~b~ACTION", Color.Black, Color.Black); ActionSeparator.Enabled = false; // Menu relations BenchMain.BindMenuToItem(BenchList, new UIMenuItem("Craft Ammo")); BenchMain.BindMenuToItem(BenchList, new UIMenuItem("Dismantle Ammo")); BenchMain.BindMenuToItem(BenchList, new UIMenuItem("Bench Materials")); // Add menus to the menupool MenuPool.Add(BenchMain); MenuPool.Add(BenchList); MenuPool.Add(BenchAction); // Menu events BenchMain.OnItemSelect += BenchMain_OnItemSelect; BenchList.OnItemSelect += BenchList_OnItemSelect; AmountItem.Activated += AmountItem_Activated; ConfirmItem.Activated += ConfirmItem_Activated; // Events Tick += Main_Tick; Aborted += Main_Aborted; }