Exemple #1
0
        public static InteractionReturn Postfix(InteractionReturn __result, AdvCannonFiringPiece __instance)
        {
            var self              = __instance;
            var ShellRackModel    = self.ShellRackModel;
            var Node              = self.Node;
            var interactionReturn = __result;

            const int maxClipsPerLoader = 4;

            int[] nbLoaders = new int[maxClipsPerLoader + 1];

            int nbBeltLoaders = 0;

            for (int i = 0; i < 5; i++)
            {
                nbLoaders[i] = 0;
            }

            for (int i = 1; i < self.Node.ShellRacks.Racks.Count; i++)
            {
                BeltFeedShellRackModel BeltFeed = self.Node.ShellRacks.Racks[i] as BeltFeedShellRackModel;
                if (null != BeltFeed)
                {
                    nbBeltLoaders++;
                    continue;
                }

                int NbClips = self.Node.ShellRacks.Racks[i].ContainerCount;
                if (NbClips < 0)
                {
                    continue;
                }

                if (NbClips > maxClipsPerLoader)
                {
                    NbClips = maxClipsPerLoader;
                }

                nbLoaders[NbClips]++;
            }

            for (int nbClips = 0; nbClips < (maxClipsPerLoader); nbClips++)
            {
                if (nbLoaders[nbClips] > 0)
                {
                    interactionReturn.AddExtraLine(nbLoaders[nbClips].ToString() + " autoloaders with " + nbClips.ToString() + ((1 == nbClips) ? " clip" : " clips"));
                }
            }
            if (nbLoaders[maxClipsPerLoader] > 0)
            {
                interactionReturn.AddExtraLine(nbLoaders[maxClipsPerLoader].ToString() + " autoloaders with " + maxClipsPerLoader.ToString() + " clips or more");
            }

            if (nbBeltLoaders > 0)
            {
                interactionReturn.AddExtraLine(nbBeltLoaders.ToString() + " belt feed autoloaders");
            }

            interactionReturn.AddExtraLine(self.BarrelSystem.Coolers.ToString() + " coolers. " + self.Node.nRailgunChargers + " railgun chargers and " + self.Node.nRailgunMagnets + " railgun magnets");
            //else Debug.Log("[Walrus Shells Ballistic Madness] No Shell loaded.");

            return(interactionReturn);
        }
Exemple #2
0
        public static void Prefix(ApsTab __instance, AdvCannonFiringPiece ____focus)
        {
            var self           = __instance;
            var focus          = ____focus;
            var ShellRackModel = focus.ShellRackModel;
            var Node           = focus.Node;
            var barrelSystem   = focus.BarrelSystem as CannonMultiBarrelSystem;

            string GetLoaderROF()
            {
                float culmROF = 0;

                if (Node.ShellRacks.Racks.Count > 1)
                {
                    foreach (var thisRack in Node.ShellRacks.Racks)
                    {
                        //Debug.Log("[Walrus Shells Ballistic Madness] Checking For Loaded Shell.");

                        if (thisRack.LoadedShell != null)
                        {
                            //Debug.Log("[Walrus Shells Ballistic Madness] Calculating Load Time.");

                            float loadtime = ShellConstants.LoadTimeForShellVolume(new ShellModel_Propellant(thisRack.LoadedShell).GetTotalVolume());

                            //Debug.Log("[Walrus Shells Ballistic Madness] Is it a beltfed rack?");

                            if (thisRack as BeltFeedShellRackModel != null)
                            {
                                BeltFeedShellRackModel belty = thisRack as BeltFeedShellRackModel;
                                //Debug.Log("[Walrus Shells Ballistic Madness] Doing Beltfed Math?");
                                culmROF += 60 / loadtime / belty.LoadingTimeComplexityModifier / 0.2f;
                            }
                            else
                            {
                                //Debug.Log("[Walrus Shells Ballistic Madness] Is it a standard rack?");

                                if (thisRack as ShellRackModel != null)
                                {
                                    ShellRackModel standardRack = thisRack as ShellRackModel;
                                    //Debug.Log("[Walrus Shells Ballistic Madness] Doing Normal Math?");
                                    culmROF += 60 / loadtime / standardRack.MultipleDirectionsSpeedUpFactor() / standardRack.LoadingTimeComplexityModifier / Rounding.R2(Mathf.Min(1f / Mathf.Sqrt(standardRack.LengthCapacity), 1f));
                                }
                            }
                        }
                    }
                }
                return($"Semi-Stable RoF Estimation: <b>{culmROF:0.##} rounds/min</b>");
            }

            string GetBarrelROF()
            {
                var nextShell = Node.ShellRacks.GetNextShell(false);

                if (nextShell == null)
                {
                    return("Burst RoF: No shell loaded");
                }
                float baseCooldown   = ShellConstants.CooldownTimeFromVolumeOfPropellant(nextShell.Propellant.GetNormalisedVolumeOfPropellant());
                float cooldownFactor = Traverse.Create(barrelSystem).Method("CooldownFactor").GetValue <float>();
                float rof            = 60 / (baseCooldown * cooldownFactor) * barrelSystem.BarrelCount;

                return($"Burst RoF: <b>{rof:0.##} rounds/min</b>");
            }

            string GetRecoilInfo()
            {
                float refresh  = Node.HydraulicRefresh;
                float capacity = Node.HydraulicCapacity;
                float dt       = 60 / focus.Data.MaxFireRatePerMinute;

                var shell = Node.ShellRacks.GetNextShell(false);

                if (shell == null)
                {
                    return("No shell loaded, recoil information unavailable");
                }

                float overclockFactor = Mathf.Max(focus.Data.CooldownOverClock + 1, 1);

                float railReloadTime = focus.RailReloadTime();
                float railFraction   = (railReloadTime < float.PositiveInfinity && railReloadTime > 0)
                    ? Mathf.Clamp01(dt / railReloadTime) : 0;

                float total = overclockFactor * focus.GetRecoilForce(
                    shell.Propellant.GetNormalisedVolumeOfPropellant(),
                    focus.RailgunDraw() * railFraction);

                float reduction = Math.Min(refresh * dt, capacity);
                float actual    = total - reduction;

                return
                    ($"Recoil per shot at current RoF ({dt:0.####}s between shots): {total:0} - {reduction:0} = <b>{actual:0}</b>\n" +
                     $"Maximum recoil reduction is {capacity:0} and recovers {refresh:0.#} per second");
            }

            string GetAmmoInfo()
            {
                var shell = Node.ShellRacks.GetNextShell(false);

                if (shell == null)
                {
                    return("Ammo Consumption: No shell loaded");
                }

                float rof  = focus.Data.MaxFireRatePerMinute / 60;
                float cost = shell.AmmoCost.GetAmmoCost();

                return($"Ammo Consumption: <b>{cost * rof:0} ammo/s</b>");
            }

            //Tuple<float, float> GetReductionForHydraulicLength(int len)
            //{
            //    return new Tuple<float, float>(1250f * len * len, Rounding.R0(10000f * Mathf.Pow(len, 2 / 3f)));
            //}
            //string recoilData = string.Join("\n", new[] { 1, 2, 4, 6, 8 }.Select(x => string.Join(", ", GetReductionForHydraulicLength(x))));

            self.CreateHeader("Rate Of Fire Predictor", new ToolTip(""));
            var seg1 = self.CreateStandardSegment();

            seg1.AddInterpretter(SubjectiveDisplay <AdvCannonFiringPiece> .Quick(focus, M.m <AdvCannonFiringPiece>(x => GetLoaderROF()),
                                                                                 "Prediction of the cannon's actual rate of fire."));

            seg1.AddInterpretter(SubjectiveDisplay <AdvCannonFiringPiece> .Quick(focus, M.m <AdvCannonFiringPiece>(x => GetBarrelROF()),
                                                                                 "The maximum burst RoF of the cannon without overclocking. Based on cooldown time."));

            seg1.AddInterpretter(SubjectiveDisplay <AdvCannonFiringPiece> .Quick(focus, M.m <AdvCannonFiringPiece>(x => GetRecoilInfo()),
                                                                                 "Hydraulic Recoil Absorber data:\n\n" +
                                                                                 "Length	║ Capacity	│ Refresh Rate\n"+
                                                                                 "1m	║ 1250		│ 10000\n"+
                                                                                 "2m	║ 5000		│ 15874\n"+
                                                                                 "4m	║ 20000		│ 25198\n"+
                                                                                 "6m	║ 45000		│ 33019\n"+
                                                                                 "8m	║ 80000		│ 40000"));

            seg1.AddInterpretter(SubjectiveDisplay <AdvCannonFiringPiece> .Quick(focus, M.m <AdvCannonFiringPiece>(x => GetAmmoInfo()),
                                                                                 "The ammunition requirement of the cannon at current RoF."));
        }