private static void test01()

    //****************************************************************************80
    //
    //  Purpose:
    //
    //    TEST01 runs a simple test.
    //
    //  Discussion:
    //
    //    The correct distances are { 0, -6, -2, 3, 0, 0 }.
    //
    //  Licensing:
    //
    //    This code is distributed under the GNU LGPL license.
    //
    //  Modified:
    //
    //    11 November 2014
    //
    //  Author:
    //
    //    John Burkardt
    //
    {
        int[] e =
        {
            1, 0,
            4, 1,
            1, 2,
            2, 4,
            4, 0,
            2, 5,
            5, 0,
            3, 2,
            5, 3,
            3, 0
        }

        ;
        const int e_num = 10;

        double[] e_weight =
        {
            -3.0,
            6.0,
            -4.0,
            -1.0,
            4.0,
            -2.0,
            2.0,
            8.0,
            -3.0,
            3.0
        }

        ;
        int[]     predecessor = new int[6];
        const int source      = 0;
        const int v_num       = 6;

        double[] v_weight = new double[6];

        Console.WriteLine("");
        Console.WriteLine("TEST01:");
        Console.WriteLine("  Bellman-Ford shortest path algorithm.");

        Console.WriteLine("");
        Console.WriteLine("  Number of vertices = " + v_num + "");
        Console.WriteLine("  Number of edges = " + e_num + "");
        Console.WriteLine("  The reference vertex is " + source + "");
        typeMethods.i4mat_transpose_print(2, e_num, e, "  The edge array:");
        typeMethods.r8vec_print(e_num, e_weight, "  The edge weights:");

        BellmanFord.bellman_ford(v_num, e_num, source, e, e_weight, ref v_weight, ref predecessor);

        typeMethods.r8vec_print(v_num, v_weight, "  The shortest distances:");

        typeMethods.i4vec_print(v_num, predecessor, "  The vertex predecessor parents for the shortest paths:");
    }