private void ReFreshBelleState()    //刷新魔灵的拥有状态
    {
        BelleShowWindow bsw = gameObject.GetComponentInParent <BelleShowWindow>();

        if (bsw != null)
        {
            bsw.UpdateNowClickGO();
        }
    }
 void OnDisable()
 {
     ItemPerObj = null;
     m_instance = null;
 }
 // Use this for initialization
 void Start()
 {
     BelleOwnWindow.SetActive(false);
     m_instance = this;
 }