private void ReFreshBelleState() //刷新魔灵的拥有状态 { BelleShowWindow bsw = gameObject.GetComponentInParent <BelleShowWindow>(); if (bsw != null) { bsw.UpdateNowClickGO(); } }
void OnDisable() { ItemPerObj = null; m_instance = null; }
// Use this for initialization void Start() { BelleOwnWindow.SetActive(false); m_instance = this; }