void Start()
 {
     _beliefSystem = FindObjectOfType <BeliefSystem>();
     if (!_beliefSystem)
     {
         Debug.LogError("No BeliefSystem found!");
     }
 }
    void Start()
    {
        _beliefSystem = FindObjectOfType <BeliefSystem>();
        if (!_beliefSystem)
        {
            Debug.LogError("No BeliefSystem found!");
        }

        _pi = gameObject.GetComponent <PlayerInput>();
        if (!_pi)
        {
            Debug.LogError("No PlayerInput found!");
        }
    }