public void GivenPlayerHaveNoBuff_WhenAddingABuff_ThenThePlayerHaveTheBuff()
        {
            // assign
            Buff buff = new Buff("test", null, 1f, new List <Stat>());

            // act
            being.addBuff(buff);

            // assert
            Assert.IsTrue(being.buffs.Contains(buff));
        }