private void Update() { float sample = properties.GetSample(); LerpLightColor(Lights, sample, properties.Smoothing, Gradient); }
private void Update() { float sample = properties.GetSample(); LerpMaterialColorProperty(Materials, sample, properties.Smoothing, "_EmissionColor", gradient); }
private void Update() { float sample = properties.GetSample(); LerpMaterialFloatProperty(Materials, sample, properties.Smoothing, "_OcclusionStrength"); }
private void Update() { float sample = properties.GetSample(); LerpMaterialFloatProperty(Materials, sample, properties.Smoothing, "_Parallax"); }
private void Update() { float sample = properties.GetSample(); LerpLightIntensity(Lights, sample, properties.Smoothing); }