private static void EmotionCategoryFrequencyRating(double dFrequency, EmotionClassify emotion)
        {
            double dNeverVisited     = 0.05; //从未访问过
            double dFewerVisited     = 0.10; //很少访问
            double dSometimesVisited = 0.20; //有时候访问
            double dAlwaysVisited    = 0.30; //经常访问

            if (dFrequency <= dNeverVisited)
            {
                BehaviorFeatureAnalysis.UpdateBehaviorFeature_PAN_EmotionClassify(emotion, RadioSelectionCategory.RadioSelected_A);
            }
            else if ((dFrequency > dNeverVisited) && (dFrequency <= dFewerVisited))
            {
                BehaviorFeatureAnalysis.UpdateBehaviorFeature_PAN_EmotionClassify(emotion, RadioSelectionCategory.RadioSelected_B);
            }
            else if ((dFrequency > dFewerVisited) && (dFrequency <= dSometimesVisited))
            {
                BehaviorFeatureAnalysis.UpdateBehaviorFeature_PAN_EmotionClassify(emotion, RadioSelectionCategory.RadioSelected_C);
            }
            else if ((dFrequency > dSometimesVisited) && (dFrequency <= dAlwaysVisited))
            {
                BehaviorFeatureAnalysis.UpdateBehaviorFeature_PAN_EmotionClassify(emotion, RadioSelectionCategory.RadioSelected_D);
            }
            else if (dFrequency > dAlwaysVisited)
            {
                BehaviorFeatureAnalysis.UpdateBehaviorFeature_PAN_EmotionClassify(emotion, RadioSelectionCategory.RadioSelected_E);
            }
        }