public BehaviorDesigner.Runtime.Behavior.BehaviorHandler BehaviorDesigner_Runtime_Behavior_BehaviorHandler(LuaFunction func, LuaTable self, bool flag)
    {
        if (func == null)
        {
            BehaviorDesigner.Runtime.Behavior.BehaviorHandler fn = delegate() { };
            return(fn);
        }

        if (!flag)
        {
            BehaviorDesigner_Runtime_Behavior_BehaviorHandler_Event target = new BehaviorDesigner_Runtime_Behavior_BehaviorHandler_Event(func);
            BehaviorDesigner.Runtime.Behavior.BehaviorHandler       d      = target.Call;
            target.method = d.Method;
            return(d);
        }
        else
        {
            BehaviorDesigner_Runtime_Behavior_BehaviorHandler_Event target = new BehaviorDesigner_Runtime_Behavior_BehaviorHandler_Event(func, self);
            BehaviorDesigner.Runtime.Behavior.BehaviorHandler       d      = target.CallWithSelf;
            target.method = d.Method;
            return(d);
        }
    }
 void Push_BehaviorDesigner_Runtime_Behavior_BehaviorHandler(IntPtr L, BehaviorDesigner.Runtime.Behavior.BehaviorHandler o)
 {
     ToLua.Push(L, o);
 }