Exemple #1
0
        void Update()
        {
            Vector2 moveDirection = new Vector2(UnityEngine.Input.GetAxisRaw("Horizontal"), UnityEngine.Input.GetAxisRaw("Vertical")).normalized;   // WASDの入力を正規のVector2に変換

            behaviorController.Move(moveDirection);
            behaviorController.Dash(UnityEngine.Input.GetKey(KeyCode.LeftShift));

            if (UnityEngine.Input.GetKeyDown(KeyCode.Space))
            {
                behaviorController.Jump();
            }

            if (UnityEngine.Input.GetKeyDown(KeyCode.Alpha1))
            {
                behaviorController.ForcedMove(new Vector3(100, 0, 100));
            }
        }