Exemple #1
0
        private void EnsurePopulation()
        {
            RecalculateEnemyCount();
            var state = new int[12];
            var diff  = new int[12];
            var c     = 0;

            for (var i = 0; i < state.Length; i++)
            {
                if (enemyCounts[i] > enemyMaxCounts[i] * 1.5) //Kill some
                {
                    state[i] = 1;
                    diff[i]  = enemyCounts[i] - enemyMaxCounts[i];
                    c++;
                }
                else if (enemyCounts[i] < enemyMaxCounts[i] * realmevent) //Add some (realm events percent by dev)
                {
                    state[i] = 2;
                    diff[i]  = enemyMaxCounts[i] - enemyCounts[i];
                }
                else
                {
                    state[i] = 0;
                }
            }
            foreach (var i in world.Enemies) //Kill
            {
                var   idx  = (int)i.Value.Terrain - 1;
                float dist = 10;
                if (idx == -1 || state[idx] == 0 ||
                    BehaviorBase.GetNearestEntity(i.Value, ref dist, true) != null ||
                    diff[idx] == 0)
                {
                    continue;
                }

                if (state[idx] == 1)
                {
                    world.LeaveWorld(i.Value);
                    diff[idx]--;
                    if (diff[idx] == 0)
                    {
                        c--;
                    }
                }
                if (c == 0)
                {
                    break;
                }
            }

            int w = world.Map.Width, h = world.Map.Height;

            for (var i = 0; i < state.Length; i++) //Add
            {
                if (state[i] != 2)
                {
                    continue;
                }
                var x = diff[i];
                var t = (WmapTerrain)(i + 1);
                for (var j = 0; j < x;)
                {
                    var objType = GetRandomObjType(spawn[t].Item2);
                    if (objType == 0)
                    {
                        continue;
                    }

                    j += Spawn(XmlDatas.ObjectDescs[objType], t, w, h);
                }
            }
            RecalculateEnemyCount();

            GC.Collect();
        }