//---------------------------------------------------------------------- //---------------------------------------------------------------------- public BehaviorInterpose(Agent sAgent, float fWeighting, GameObject oObjectA, GameObject oObjectB) : base(sAgent, fWeighting) { m_oObjectA = oObjectA; m_oObjectB = oObjectB; m_sArrive = new BehaviorArrive(sAgent, 0.0f, Vector3.zero); }
//---------------------------------------------------------------------- //---------------------------------------------------------------------- public BehaviorOffsetPersuit(Agent sAgent, float fWeighting, GameObject oLeader, Vector3 v3Offset) : base(sAgent, fWeighting) { m_oLeader = oLeader; m_v3Offset = v3Offset; m_sArrive = new BehaviorArrive(sAgent, 0.0f, Vector3.zero); }