Exemple #1
0
 /// Gather the needed references in order to schedule the worker thread.
 protected override void OnCreate()
 {
     buildPhysicsWorld = World.GetOrCreateSystem <BuildPhysicsWorld>();
     stepPhysicsWorld  = World.GetOrCreateSystem <StepPhysicsWorld>();
     jobBufferSystem   = World.GetOrCreateSystem <BeginFixedStepSimulationEntityCommandBufferSystem>();
     player            = GetSingletonEntity <PlayerTag>();
 }
 /// <summary>
 /// Set up our physics to handle item collision
 /// </summary>
 protected override void OnCreate()
 {
     buildPhysicsWorld = World.GetOrCreateSystem <BuildPhysicsWorld>();
     stepPhysicsWorld  = World.GetOrCreateSystem <StepPhysicsWorld>();
     bufferSystem      = World.GetOrCreateSystem <BeginFixedStepSimulationEntityCommandBufferSystem>();
 }