// Use this for initialization void Start() { //取得 player_Manager = PlayerManager.Instance; beetle_Power_Manager = BeetlePowerManager.Instance; for (int i = 0; i < 9; i++) { life_Images[i] = life_Images_Parent.transform.GetChild(i).gameObject; } beetle_Power_Slider_Image = beetle_Power_Slider.transform.Find("Fill Area").GetComponentInChildren <Image>(); GameObject player = GameObject.FindWithTag("PlayerTag"); if (player != null) { player_Controller = player.GetComponent <PlayerController>(); } //UI初期値 if (!Is_Appear()) { Switch_Appearance(false); } Change_Power_UI(); //パワー Change_Score_UI(); //スコア Change_Stock_UI(); //ストック Change_Life_UI(); //ライフ Change_Beetle_Power_UI(); //カブトムシパワー }
// Use this for initialization void Start() { //取得 player_Manager = PlayerManager.Instance; beetle_Power_Manager = BeetlePowerManager.Instance; for (int i = 0; i < 9; i++) { life_Images[i] = life_Images_Parent.transform.GetChild(i).gameObject; } //UI初期値 Change_Player_UI(score_Text, 9, player_Manager.Get_Score(), score_Text_Value); //スコア Change_Player_UI(power_Text, 3, player_Manager.Get_Power(), power_Text_Value); //パワー Change_Stock_UI(); //ストック Change_Life_UI(); //ライフ Change_Beetle_Power_UI(); //カブトムシパワー }