public void SpawnBeer(int laneIndex) { if (beerPool.Count <= 0) { PreSpawn(); } Beer beer = beerPool.Dequeue(); beer.gameObject.SetActive(true); beer.Fly(lanes[laneIndex].transform.position.y, beerSpeed, laneIndex); }
public void SpawnBeer(int laneIndex) { if (beerPool.Count <= 0) { PreSpawn(); } Beer beer = beerPool.Dequeue(); beer.gameObject.SetActive(true); beer.Fly(lanes[laneIndex].transform.position.y, beerSpeed, laneIndex); }