/// <summary> /// Makes a new <see cref="Bee"/> /// </summary> /// <param name="beeType">The type of bee to make, <see cref="BeeType"/></param> /// <param name="queen">The stats the new <see cref="Bee"/> should be made with, <see cref="QueenBee"/></param> /// <returns>A new <see cref="Bee"/></returns> public Bee MakeBee(BeeType beeType, QueenBee queen) { //* gives all of the primary and secondary stats to the bee NormalBee nb = new NormalBee() { pSpecies = CombineSpecies(queen.queen.sSpecies, queen.drone.sSpecies), sSpecies = CombineSpecies(queen.queen.sSpecies, queen.drone.sSpecies), pEffect = CombineEffect(queen.queen.sEffect, queen.drone.sEffect), sEffect = CombineEffect(queen.queen.sEffect, queen.drone.sEffect), pFertility = CombineFertility(queen.queen.sFertility, queen.drone.sFertility), sFertility = CombineFertility(queen.queen.sFertility, queen.drone.sFertility), pLifespan = CombineLifespan(queen.queen.sLifespan, queen.drone.sLifespan), sLifespan = CombineLifespan(queen.queen.sLifespan, queen.drone.sLifespan), pProdSpeed = CombineProductionSpeed(queen.queen.sProdSpeed, queen.drone.sProdSpeed), sProdSpeed = CombineProductionSpeed(queen.queen.sProdSpeed, queen.drone.sProdSpeed) }; //QuestEvents.CallBeeCraftedEvent(nb.pSpecies); //* returns the new bee return(new Bee(beeType, nb)); }
/// <summary> /// Make a bee with given stats /// </summary> /// <param name="beeType"><see cref="BeeType"/></param> /// <param name="species"><see cref="BeeSpecies"/></param> /// <param name="lifespan"><see cref="BeeLifeSpan"/></param> /// <param name="fertility">1 or greater</param> /// <param name="effect"><see cref="BeeEffect"/></param> /// <param name="prodSpeed"><see cref="BeeProductionSpeed"/></param> /// <returns>A <see cref="Bee"/> with the given stats</returns> public Bee MakeBeeWithStats(BeeType beeType = BeeType.DRONE, BeeSpecies species = BeeSpecies.FOREST, BeeLifeSpan lifespan = BeeLifeSpan.NORMAL, uint fertility = 2, BeeEffect effect = BeeEffect.NONE, BeeProductionSpeed prodSpeed = BeeProductionSpeed.NORMAL) { NormalBee normBee = new NormalBee() { pSpecies = species, pLifespan = lifespan, pFertility = fertility, pProdSpeed = prodSpeed, pEffect = effect, sEffect = effect, sFertility = fertility, sLifespan = lifespan, sProdSpeed = prodSpeed, sSpecies = species }; switch (beeType) { case BeeType.QUEEN: return(new Bee(beeType, new QueenBee(normBee, normBee))); default: return(new Bee(beeType, normBee)); } }
public Bee(BeeType beetype, int lifespan, int id) { beeType = beetype; lifeSpan = lifespan; status = BeeStatus.Alive; beeId = id; }
public Bee(BeeType beeType) { ID = Guid.NewGuid(); Health = 100.0F; Type = beeType; IsDead = false; HealthResistance = ComputeHealthResistance(beeType); }
public void Show(int speciesIndex, int beeIndex, BeeType beeType, string count) { descriptionArea.Setup(inventoryManager.GetBee(speciesIndex, beeIndex, beeType), count); descriptionArea.transform.localPosition = new Vector3(0f, -700f, 0f); //scrollArea.GetComponent<RectTransform>().sizeDelta = new Vector2(0f, 950f); //scrollArea.transform.localPosition = new Vector3(0f, -255f, 0f); descriptionArea.transform.gameObject.SetActive(true); //StartCoroutine(SetScrollDown()); }
public Bee GetBee(int speciesIndex, int beeIndex, BeeType typeIndex) { if (typeIndex == BeeType.Drone) { if (beeIndex == -1) { int index = Random.Range(0, listDrone[speciesIndex].list.Count); listDrone[speciesIndex].list[index].count--; listDrone[speciesIndex].count--; Bee bee = listDrone[speciesIndex].list[index].bee; if (listDrone[speciesIndex].list[index].count == 0) { listDrone[speciesIndex].list.RemoveAt(index); if (listDrone[speciesIndex].count == 0) { listDrone.RemoveAt(speciesIndex); } } return(bee); } else { return(listDrone[speciesIndex].list[beeIndex].bee); } } else if (typeIndex == BeeType.Princess) { if (beeIndex == -1) { int index = Random.Range(0, listPrincess[speciesIndex].list.Count); listPrincess[speciesIndex].list[index].count--; listPrincess[speciesIndex].count--; Bee bee = listPrincess[speciesIndex].list[index].bee; if (listPrincess[speciesIndex].list[index].count == 0) { listPrincess[speciesIndex].list.RemoveAt(index); if (listPrincess[speciesIndex].count == 0) { listPrincess.RemoveAt(speciesIndex); } } return(bee); } else { return(listPrincess[speciesIndex].list[beeIndex].bee); } } else { Debug.Log("[GetBee] somthing go wrong"); return(null); } }
public Bee(Allele allele, BeeType beeType) { type = beeType; pairs = new List <PairChromosome>(); pairs.Add(new PairChromosome(allele.species)); pairs.Add(new PairChromosome(allele.speed)); pairs.Add(new PairChromosome(allele.lifeSpan)); pairs.Add(new PairChromosome(allele.fertility)); }
/// <summary> /// Create a bee from <see cref="QueenBee"/> /// </summary> /// <param name="beeType"><see cref="BeeType"/> of the bee</param> /// <param name="normalBee"><see cref="QueenBee"/> data</param> public Bee(BeeType beeType, QueenBee queenBee) : base(new CultureInfo("en-US", false).TextInfo.ToTitleCase($"{queenBee.queen.pSpecies} {beeType}".ToLower())) { usesGameObject = true; if (beeType == BeeType.PRINCESS || beeType == BeeType.QUEEN) { maxStack = 1; } this.beeType = beeType; this.queenBee = queenBee; }
public void init(BeeType type, string beeName, Color color) { this.type = type; this.beeName = beeName; this.color = color; visitedTiles = new HashSet <TileController>(); workQueue = new List <WorkUnit>(maxQueueCapacity); workQueueChanged = true; }
public void Setup(Sprite sprite, int count, StorageHendler sm, ItemType itemType, object item, BeeType beeType = BeeType.Drone, int index = -1) { icon.sprite = sprite; this.count.text = count.ToString(); storageManager = sm; this.itemType = itemType; this.item = item; this.beeType = beeType; indexSpecies = index; icon.transform.gameObject.SetActive(true); this.count.transform.gameObject.SetActive(true); }
public void RenderBeeItemsPage(int index, BeeType beeType) { Debug.Log($"{_inventoryManager.listDrone.Count} {index}"); if (beeType == BeeType.Drone) { RenderPage(_inventoryManager.listDrone[index].list, index); } else if (beeType == BeeType.Princess) { RenderPage(_inventoryManager.listPrincess[index].list, index); } }
public SpeciesItem(List <BeeItem> list) { this.list = list; count = 1; if (list.Count > 0) { species = list[0].bee.GetSpecies(); beeType = list[0].bee.type; } else { Debug.LogError("[SpeciesItem] Empty list!"); } }
public void Bee_dead_status_should_update_with_damage(BeeType type, int damage, bool dead) { var bee = new Bee { BeeType = type, Health = 100, Name = "Test bee" }; var beeService = new IndexBase(); beeService.DamageBee(bee, damage); Assert.Equal(dead, bee.Dead); }
private float ComputeHealthResistance(BeeType beeType) { switch (beeType) { case BeeType.Worker: return(BeeConstants.WORKER_HEALTH_RESISTANCE); case BeeType.Queen: return(BeeConstants.QUEEN_HEALTH_RESISTANCE); case BeeType.Drone: return(BeeConstants.DRONE_HEALTH_RESISTANCE); default: return(0.0F); } }
/// <summary> /// This method computes the bee resistance based on the bee type. /// </summary> /// <param name="beeType">The type of bee (woroker, queen, etc.)</param> /// <returns>Returns a float with the maximum bee health resistance.</returns> private float GetHealthResistance(BeeType beeType) { switch (beeType) { case BeeType.Worker: return(70.0F); case BeeType.Queen: return(20.0F); case BeeType.Drone: return(50.0F); default: return(0.0F); } }
/// <summary> /// Обновить состояние согласно типу только /// что рожденной пчелы. /// </summary> /// <param name="newBeeType">Тип рожденной пчелы.</param> private void ChangeStateAccordingToNewBee(BeeType newBeeType) { switch (newBeeType) { case BeeType.Worker: this.state.IncrementWorkerBeesCount(); break; case BeeType.Guard: this.state.IncrementGuardsCount(); break; case BeeType.Queen: this.state.IncrementQueensCount(); break; default: throw new ArgumentOutOfRangeException( $"Неизвестный тип пчелы - {newBeeType}", nameof(newBeeType)); } this.state.IncrementBeesInsideCount(); }
public Bee(BeeType beeType) { BeeType = beeType; HitPoints = beeType.MaxHitPoints; }
public Bee(BeeType type) { CurrentBee = type; CurrentBeeStatus = BeeStatus.Alive; Health = 100.00F; }
public Bee(Bee parent1, Bee parent2, BeeType beeType) { type = beeType; pairs = Inherit(parent1.pairs, parent2.pairs); }
public Bee(BeeType type) { health = 100; beetype = type; aliveorDead = true; }