public World(BeeMessage messageSender) { Bees = new List<Bee>(); Flowers = new List<Flower>(); Hive = new Hive(this, messageSender); Random random = new Random(); for (int i = 0; i < 10; i++) AddFlower(random); }
public Hive(World world, BeeMessage MessageSender) { this.MessageSender = MessageSender; this.world = world; Honey = InitialHoney; InitializeLocations(); Random random = new Random(); for (int i = 0; i < InitialBees; i++) AddBee(random); }
public World(BeeMessage messageSender) { Flowers = new List <Flower>(); Bees = new List <Bee>(); Hive = new Hive(this, messageSender); Random random = new Random(); for (int i = 0; i < 10; i++) { AddFlower(random); } }
public Bee(int id, Point location, Hive hive, World world) { ID = id; this.location = location; InsideHive = true; destinationFlower = null; NectarCollected = 0; CurrentState = BeeState.Idle; this.world = world; this.hive = hive; MessageSender = hive.MessageSender; }
public Hive(World world, BeeMessage MessageSender) { this.MessageSender = MessageSender; this.world = world; Honey = InitialHoney; InitializeLocations(); Random random = new Random(); for (int i = 0; i < InitialBees; i++) { AddBee(random); } }
public Hive(World world, BeeMessage messageSender) { MessageSender = messageSender; this.world = world; Honey = HoneyInitial; InitializeLocations(); Random random = new Random(); for (int i = 0; i < QtdeInicialDeAbelhas; i++) { AddBee(random); } }
public World(BeeMessage messageSender) { Bees = new List <Bee>(); Flowers = new List <Flower>(); Hive = new Hive(this); queen = new Queen(this, Hive, messageSender); Random random = new Random(); for (int i = 0; i < 10; i++) //10 цветов { AddFlower(random); } enemy = new Enemy(1, new Point(0, 200), this, this.Hive); }
public Queen(World world, Hive hive, BeeMessage MessageSender) { this.world = world; this.hive = hive; this.MessageSender = MessageSender; Random random = new Random(); for (int i = 0; i < InitialBees; i++) { AddBee(random); } //вызови защитника улья FindBee(BeeState.LookForEnemiesAndSting); //вызови няню FindBee(BeeState.EggCare_BabyBeeTutoring_HiveMaintenance); }
public Hive(World world, BeeMessage MessageSender) { this.MessageSender = MessageSender; this.world = world; locations = new Dictionary <string, Point>(); //Startup initial Honey amount Honey = InitialHoney; //Create Hive's Locations InitializeLocations(); Random random = new Random(); for (int i = 0; i < InitialBees; i++) { AddBee(random); } }
public Hive(World world, BeeMessage MessageSender) { this.world = world; this.MessageSender = MessageSender; Honey = InitialHoney; InitializeLocations(); Random random = new Random(); for (int i = 0; i < InitialBees; i++) { AddBee(random); } //while (beeCount < InitialBees) //{ // AddBee(random); // beeCount++; //} }
public World(BeeMessage messageSender, Settings settings = null) { Bees = new List <Bee>(); Flowers = new List <Flower>(); if (settings == null) { settings = new Settings(); } this.settings = settings; this.worldSettings = settings.WorldSettings; Hive = new Hive(this, messageSender, this.settings.HiveSettings); Random random = new Random(); for (int i = 0; i < 10; i++) { AddFlower(random); } }
public Hive(World world, BeeMessage MessageSender, HiveSettings hiveSettings = null) { this.MessageSender = MessageSender; this.world = world; if (hiveSettings == null) { hiveSettings = new HiveSettings(); } this.hiveSettings = hiveSettings; Honey = hiveSettings.InitialHoney; InitializeLocations(); Random random = new Random(); for (int i = 0; i < hiveSettings.InitialBees; i++) { AddBee(random); } }
/// 我要寄蜜蜂快递,地址收件人包裹都给你了,你看着办 public void Send(int opCode, int subCode, BeeMessage message) { // todo 发送的object可以优化,每次都new 不好吧 // bee 打个包 var packet = new BeePacket(opCode, subCode, message); // 转成二进制 var data = BeeCode.EncodePacket(packet); // 称重,收费 var bytes = BeeCode.AddHeadLength(data); // 加入发送队列 _sendQueue.Enqueue(bytes); // 发走 if (!_isSending) { SendPacket(); } }
protected override Task <HandleResult> HandleError(BeeMessage <ILoggerMessage> msg, Exception ex) { return(msg.Attemp > 3 ? HandleResult.OkTask() : HandleResult.RetryTask()); }
protected override Task <HandleResult> HandleError(BeeMessage <TimeoutBeeMsg> msg, Exception ex) { return(HandleResult.OkTask()); }
protected override Task <HandleResult> HandleError(BeeMessage <NotificationMessage> msg, Exception ex) { return(HandleResult.RetryTask(TimeSpan.FromSeconds(3))); }
protected override Task <HandleResult> HandleError(BeeMessage <SummatorMessage> msg, Exception ex) { return(HandleResult.OkTask()); }
protected override Task <HandleResult> HandleError(BeeMessage <Unit> msg, Exception ex) { return(HandleResult.RetryTask()); }
protected override Task <HandleResult> HandleError(BeeMessage <ReplyChannel <int> > msg, Exception ex) { return(HandleResult.OkTask()); }