public UncollectHiveAction(Hive hive, BeeHoneyData beeHoneyData, UnityAction onEnd, UnityAction onCancel) { _hive = hive; _beeHoneyData = beeHoneyData; OnEnd.AddListener(onEnd); OnCancel.AddListener(onCancel); }
public CollectFlowerAction(Flower flower, BeeHoneyData beeHoneyData, UnityAction onEnd, UnityAction onCancel) { _flower = flower; _beeHoneyData = beeHoneyData; OnEnd.AddListener(onEnd); OnCancel.AddListener(onCancel); }