protected override void SeeSoldier(BeeAIController_Soldier other)
 {
     // When a soldier "sees" another soldier and other.altTarget is
     // NOT null, soldier.mainTarget is set to other.altTarget.
     if (other.secondTarget)
     {
         mainTarget = other.secondTarget;
     }
 }
Exemple #2
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 protected virtual void SeeSoldier(BeeAIController_Soldier other)
 {
 }