public ActionResult Create(BedRoom beds) { context.BedRooms.Add(beds); context.SaveChanges(); @ViewBag.Succes = "Enregistré avec succès"; return(RedirectToAction("Create")); }
/// <summary> /// RoomControl constructor /// </summary> /// <param name="room">the room object</param> public RoomControl(BedRoom room) { InitializeComponent(); Console.WriteLine(room.RoomId); this.room = room; if (!room.Accessible) { this.IsEnabled = false; btnBook.BaseColor = "#B1241E"; int daysLeft = Math.Abs((room.StartDate.AddDays(room.Length) - DateTime.Now).Days); if (daysLeft == 0) { lblRoomAvailable.Text = "Soon"; } else { lblRoomAvailable.Text = daysLeft + " day(s)"; } } else { lblRoomAvailable.Text = "Now"; } lblRoomName.Text = room.RoomId; lblRoomType.Text = BedRoom.ROOM_TYPES[room.RoomCount]; }
public ActionResult Details(int id) { BedRoom bed = context.BedRooms.Find(id); context.BedRooms.Remove(bed); context.SaveChanges(); return(RedirectToAction("Index")); }
/// <summary> /// BookRoomAdvanceUser Constructor /// </summary> /// <param name="personId">The person making the booking</param> /// <param name="room">The room hosting the person</param> public BookRoomAdvanceUser(int personId, BedRoom room) { library = Library.Get; price = PriceTable.Get; this.personId = personId; this.room = room; InitializeComponent(); }
public void Should_Construct_Bed_Room() { var room = new BedRoom(); var elements = new List <Element>() { new Bed(), new Desk(), new Computer() }; Assert.IsTrue(room.Elements.SequenceEqual(elements, new ElementEqualityComparer())); }
/// <summary> /// Adds a bedroom to the bedroom list /// </summary> /// <param name="bedRoom">the bedroom</param> /// <returns></returns> public bool addRoom(BedRoom bedRoom) { foreach (BedRoom b in hotel.Rooms) { if (bedRoom.RoomId == b.RoomId) { return(false); } } hotel.Rooms.Add(bedRoom); return(true); }
public ActionResult Details(int?id) { // Permet de selectionner un item et voir ses details if (id == null) { return(RedirectToAction("Rooms")); } BedRoom bedroom = context.BedRooms.Find(id); if (bedroom == null) { return(RedirectToAction("Rooms")); } return(View(bedroom)); }
public ActionResult Details(int?id) { // Permet de selectionner un item et voir ses details if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } BedRoom bedroom = context.BedRooms.Find(id); if (bedroom == null) { return(HttpNotFound()); } return(View(bedroom)); }
/// <summary> /// The AddRoom button mouse up event /// </summary> /// <param name="sender">the object sender</param> /// <param name="e">the event</param> private void btnAddRoom_MouseUp(object sender, MouseButtonEventArgs e) { for (int i = 0; i < int.Parse(txtRoom.Text); i++) { BedRoom bed = new BedRoom((cmbBedroom.SelectedIndex + 1)); if (library.addRoom(bed)) { lblMessage.Text = "Added room " + bed.RoomId + "successfully!"; lblMessage.Visibility = System.Windows.Visibility.Visible; } else { lblMessage.Text = "Error adding room!"; lblMessage.Visibility = System.Windows.Visibility.Visible; } } updateStats(); }
public void UpgradeBedroom() { BedRoom bedroom = PlayerRooms.GetBedRoom(); if (bedroom.CanBeUpgraded()) { int currentTier = PlayerRooms.GetBedRoomTier(); if (bedroom.GetDevResourceQuantityAtTier(currentTier + 1).HasInInventory()) { PlayerRooms.SetBedRoomTier(currentTier + 1); bedroom.GetDevResourceQuantityAtTier(currentTier + 1).SubtractFromInventory(); ShopCanvas.TriggerRoomsInfoUpdate(); } else { Debug.Log("Insufficient Resources:" + bedroom.GetDevResourceQuantityAtTier(currentTier + 1)); } } else { Debug.Log("Max Tier Reached: BEDROOM "); } }
public static void SetBedRoom(BedRoom room) { bedRoom = room; }
public HouseFacade(KitchenSystem kitchen, BedRoom bedRoom) { _kitchen = kitchen; _bedRoom = bedRoom; }