public static List <BeautyItem> GetGenderItems(int shopId, byte gender) { BeautyMetadata targetShop = shops.GetValueOrDefault(shopId); return(targetShop.Items.Where(x => (x.Gender == gender) || (x.Gender == 2)).OrderByDescending(x => x.Flag).ToList()); }
private static bool HandleShopPay(GameSession session, BeautyMetadata shop, bool useVoucher) { return(useVoucher ? PayWithVoucher(session, shop) : PayWithShopTokenCost(session, shop)); }
private static bool PayWithShopItemTokenCost(GameSession session, int beautyItemId, BeautyMetadata beautyShop) { BeautyItem item = beautyShop.Items.FirstOrDefault(x => x.ItemId == beautyItemId); return(Pay(session, item.TokenType, item.TokenCost, item.RequiredItemId)); }
private static void HandleRandomHair(GameSession session, PacketReader packet) { int shopId = packet.ReadInt(); bool useVoucher = packet.ReadBool(); BeautyMetadata beautyShop = BeautyMetadataStorage.GetShopById(shopId); List <BeautyItem> beautyItems = BeautyMetadataStorage.GetGenderItems(beautyShop.ShopId, session.Player.Gender); if (!HandleShopPay(session, beautyShop, useVoucher)) { return; } // Grab random hair Random random = RandomProvider.Get(); int indexHair = random.Next(beautyItems.Count); BeautyItem chosenHair = beautyItems[indexHair]; //Grab a preset hair and length of hair ItemMetadata beautyItemData = ItemMetadataStorage.GetMetadata(chosenHair.ItemId); int indexPreset = random.Next(beautyItemData.HairPresets.Count); HairPresets chosenPreset = beautyItemData.HairPresets[indexPreset]; //Grab random front hair length double chosenFrontLength = random.NextDouble() * (beautyItemData.HairPresets[indexPreset].MaxScale - beautyItemData.HairPresets[indexPreset].MinScale) + beautyItemData.HairPresets[indexPreset].MinScale; //Grab random back hair length double chosenBackLength = random.NextDouble() * (beautyItemData.HairPresets[indexPreset].MaxScale - beautyItemData.HairPresets[indexPreset].MinScale) + beautyItemData.HairPresets[indexPreset].MinScale; // Grab random preset color ColorPaletteMetadata palette = ColorPaletteMetadataStorage.GetMetadata(2); // pick from palette 2. Seems like it's the correct palette for basic hair colors int indexColor = random.Next(palette.DefaultColors.Count); MixedColor color = palette.DefaultColors[indexColor]; Item newHair = new Item(chosenHair.ItemId) { Color = EquipColor.Argb(color, indexColor, palette.PaletteId), HairData = new HairData((float)chosenBackLength, (float)chosenFrontLength, chosenPreset.BackPositionCoord, chosenPreset.BackPositionRotation, chosenPreset.FrontPositionCoord, chosenPreset.FrontPositionRotation), IsTemplate = false, IsEquipped = true, OwnerCharacterId = session.Player.CharacterId, OwnerCharacterName = session.Player.Name }; Dictionary <ItemSlot, Item> cosmetics = session.Player.Inventory.Cosmetics; //Remove old hair if (cosmetics.Remove(ItemSlot.HR, out Item previousHair)) { previousHair.Slot = -1; session.Player.HairInventory.RandomHair = previousHair; // store the previous hair DatabaseManager.Items.Delete(previousHair.Uid); session.FieldManager.BroadcastPacket(EquipmentPacket.UnequipItem(session.FieldPlayer, previousHair)); } cosmetics[ItemSlot.HR] = newHair; session.FieldManager.BroadcastPacket(EquipmentPacket.EquipItem(session.FieldPlayer, newHair, ItemSlot.HR)); session.Send(BeautyPacket.RandomHairOption(previousHair, newHair)); }