Exemple #1
0
        public async Task AddOrUpdateExport(BeatmapExport export)
        {
            if (export.BeatmapId == null || export.BeatmapId.Length == 0)
            {
                Console.WriteLine("No beatmap found.");
                return;
            }

            var beatmap = await Beatmaps.FindAsync(export.BeatmapId);

            if (beatmap == null)
            {
                Console.WriteLine("No beatmap found.");
                return;
            }

            var exist = await Exports.FindAsync(export.Id);

            if (exist != null)
            {
                exist.UpdateTime = DateTime.Now;
                exist.ExportPath = export.ExportPath;
                exist.IsValid    = true;
            }
            else
            {
                export.Beatmap = beatmap;
                Exports.Add(export);
            }

            await SaveChangesAsync();
        }
Exemple #2
0
        public async Task AddOrUpdateStoryboardByBeatmap(BeatmapStoryboard storyboard)
        {
            if (storyboard.BeatmapId == null || storyboard.BeatmapId.Length == 0)
            {
                Console.WriteLine("No beatmap found.");
                return;
            }

            var beatmap = await Beatmaps.FindAsync(storyboard.BeatmapId);

            if (beatmap == null)
            {
                Console.WriteLine("No beatmap found.");
            }

            var exist = await Storyboards.FindAsync(storyboard.Id);

            if (exist != null)
            {
                exist.StoryboardVideoPath = storyboard.StoryboardVideoPath;
            }
            else
            {
                storyboard.Beatmap = beatmap;
                Storyboards.Add(storyboard);
            }

            await SaveChangesAsync();
        }
Exemple #3
0
        /// <summary>
        /// ignore null columns
        /// </summary>
        /// <param name="beatmapConfig"></param>
        /// <returns></returns>
        public async Task AddOrUpdateBeatmapConfig(BeatmapConfig beatmapConfig)
        {
            if (beatmapConfig.BeatmapId == null || beatmapConfig.BeatmapId.Length == 0)
            {
                Console.WriteLine("No beatmap found.");
                return;
            }

            var beatmap = await Beatmaps.FindAsync(beatmapConfig.BeatmapId);

            if (beatmap == null)
            {
                Console.WriteLine("No beatmap found.");
            }

            var exist = await BeatmapConfigs.FindAsync(beatmapConfig.Id);

            if (exist == null)
            {
                BeatmapConfigs.Add(beatmapConfig);
            }
            else
            {
                if (beatmapConfig.MainVolume != null)
                {
                    exist.MainVolume = beatmapConfig.MainVolume.Value;
                }
                if (beatmapConfig.MusicVolume != null)
                {
                    exist.MusicVolume = beatmapConfig.MusicVolume.Value;
                }
                if (beatmapConfig.HitsoundVolume != null)
                {
                    exist.HitsoundVolume = beatmapConfig.HitsoundVolume.Value;
                }
                if (beatmapConfig.SampleVolume != null)
                {
                    exist.SampleVolume = beatmapConfig.SampleVolume.Value;
                }
                if (beatmapConfig.Offset != null)
                {
                    exist.Offset = beatmapConfig.Offset.Value;
                }
                if (beatmapConfig.PlaybackRate != null)
                {
                    exist.PlaybackRate = beatmapConfig.PlaybackRate.Value;
                }
                if (beatmapConfig.PlayUseTempo != null)
                {
                    exist.PlayUseTempo = beatmapConfig.PlayUseTempo.Value;
                }
                if (beatmapConfig.LyricOffset != null)
                {
                    exist.LyricOffset = beatmapConfig.LyricOffset.Value;
                }
                if (beatmapConfig.ForceLyricId != null)
                {
                    exist.ForceLyricId = beatmapConfig.ForceLyricId;
                }
            }

            await SaveChangesAsync();
        }