Exemple #1
0
        private void SwitchToNextMap()
        {
            if (nextSong == null || nextBeatmap == null || nextMapDiffInfo == null)
            {
                return;
            }
            if (BS_Utils.Plugin.LevelData.GameplayCoreSceneSetupData.playerSpecificSettings.environmentEffectsFilterDefaultPreset == EnvironmentEffectsFilterPreset.NoEffects)
            {
                nextBeatmap.SetField <BeatmapData, List <BeatmapEventData> >("_beatmapEventsData", new BeatmapEventData[0].ToList());
            }

            AudioClip oldClip = GameObjects.songAudio.clip;

            TwitchPowers.ResetTimeSync(nextSong, 0f, nextSongInfo.songTimeOffset, 1f);
            TwitchPowers.ManuallySetNJSOffset(GameObjects.spawnController, nextMapDiffInfo.noteJumpMovementSpeed,
                                              nextMapDiffInfo.noteJumpStartBeatOffset, nextSongInfo.beatsPerMinute);



            //    TwitchPowers.ClearCallbackItemDataList(callBackDataList);
            // DestroyNotes();
            TwitchPowers.DestroyObjectsRaw();
            TwitchPowers.ResetNoteCutSoundEffects(seManager);
            callbackController.SetField("_spawningStartTime", 0f);
            callbackController.SetNewBeatmapData(nextBeatmap);
            UpdatePauseMenu();
            ClearSoundEffects();
            //Destroying audio clip is actually bad idea
            //   IPA.Utilities.Async.UnityMainThreadTaskScheduler.Factory.StartNew(() => { oldClip.UnloadAudioData(); AudioClip.Destroy(oldClip); });
            Task.Run(PrepareNextSong);
            CheckIntroSkip();
            ResetProgressUI();
        }
Exemple #2
0
        public static IEnumerator MadScience(float length)
        {
            yield return(new WaitForSeconds(0f));

            BeatmapObjectCallbackController callbackController = Resources.FindObjectsOfTypeAll <BeatmapObjectCallbackController>().First();
            BeatmapData beatmapData = callbackController.GetField <BeatmapData>("_beatmapData");

            Plugin.Log("Grabbed BeatmapData");
            List <BeatmapObjectData> objects;
            float start = Plugin.songAudio.time + 2;
            float end   = start + length + 2f;

            foreach (BeatmapLineData line in beatmapData.beatmapLinesData)
            {
                objects = line.beatmapObjectsData.ToList();
                for (int i = 0; i < objects.Count; ++i)
                {
                    BeatmapObjectData beatmapObject = objects[i];
                    if (beatmapObject.beatmapObjectType == BeatmapObjectType.Note)
                    {
                        objects.Add(NoteToWall(beatmapObject, Plugin.levelData.GameplayCoreSceneSetupData.difficultyBeatmap.level.beatsPerMinute));
                    }
                }
                objects = objects.OrderBy(o => o.time).ToList();
                line.beatmapObjectsData = objects.ToArray();
                objects.Clear();
            }
            yield return(new WaitForSeconds(length + 2f));

            callbackController.SetField("_beatmapData", beatmapData);
        }
Exemple #3
0
        private async void ReloadBeatmap()
        {
            string filePath  = Path.Combine(_currentLevel.customLevelPath, _currentDiffBeatmap.beatmapFilename);
            string leveljson = File.ReadAllText(filePath);
            //Load new beatmapdata asynchronously
            BeatmapData newBeatmap = await _levelLoader.LoadBeatmapDataAsync(_currentLevel.customLevelPath, _currentDiffBeatmap.beatmapFilename, _currentLevel.standardLevelInfoSaveData, _cancelSource.Token);

            GameplayCoreSceneSetupData     gameSetup = BS_Utils.Plugin.LevelData.GameplayCoreSceneSetupData;
            EnvironmentEffectsFilterPreset environmentEffectsFilterPreset = ((BeatmapDifficulty)(Enum.Parse(typeof(BeatmapDifficulty), _currentDiffBeatmap.difficulty)) == BeatmapDifficulty.ExpertPlus) ? gameSetup.playerSpecificSettings.environmentEffectsFilterExpertPlusPreset : gameSetup.playerSpecificSettings.environmentEffectsFilterDefaultPreset;

            newBeatmap = (BeatmapData)BeatmapDataTransformHelper.CreateTransformedBeatmapData(newBeatmap, _currentLevel, gameSetup.gameplayModifiers, gameSetup.practiceSettings, gameSetup.playerSpecificSettings.leftHanded, environmentEffectsFilterPreset, gameSetup.environmentInfo.environmentIntensityReductionOptions);
            //Hotswap Beatmap

            ResetTimeSync();
            DestroyObjects();
            ResetNoteCutSoundEffects();
            _callbackController.SetField("_spawningStartTime", _songStartTime);
            _callbackController.SetNewBeatmapData(newBeatmap);
            //Unpause
            if (_pauseController.GetField <bool>("_paused"))
            {
                CheckPracticePlugin();
                _pauseController.HandlePauseMenuManagerDidPressContinueButton();
            }
            _queuedLoad = false;
        }
Exemple #4
0
        public static IEnumerator RandomBombs(float length)
        {
            var text = GameObject.Find("Chat Powers").GetComponent <GamePlayModifiersPlus.TwitchStuff.GMPDisplay>().activeCommandText;

            text.text += " Bombs | ";


            yield return(new WaitForSeconds(0f));

            BeatmapObjectCallbackController callbackController = Resources.FindObjectsOfTypeAll <BeatmapObjectCallbackController>().First();
            BeatmapData beatmapData = callbackController.GetField <BeatmapData>("_beatmapData");

            Plugin.Log("Grabbed BeatmapData");
            BeatmapObjectData[] objects;
            NoteData            note;
            float start = Plugin.songAudio.time + 2;
            float end   = start + length + 2f;

            foreach (BeatmapLineData line in beatmapData.beatmapLinesData)
            {
                objects = line.beatmapObjectsData;
                foreach (BeatmapObjectData beatmapObject in objects)
                {
                    if (beatmapObject.beatmapObjectType == BeatmapObjectType.Note)
                    {
                        if (beatmapObject.time > start && beatmapObject.time < end)
                        {
                            try
                            {
                                //                        Plugin.Log("Attempting to Convert to Bomb");
                                note = beatmapObject as NoteData;

                                int randMax = (int)((1 / ChatConfig.bombsChance) * 100);
                                int randMin = 100;
                                int random  = Random.Range(1, randMax);

                                //                Plugin.Log("Min: " + randMin + " Max: " + randMax + " Number: " + random);

                                if (random <= randMin || ChatConfig.bombsChance == 1)
                                {
                                    note.SetProperty("noteType", NoteType.Bomb);
                                }
                            }
                            catch (System.Exception ex)
                            {
                                Plugin.Log(ex.ToString());
                            }
                        }
                    }
                }
            }
            yield return(new WaitForSeconds(length + 2f));

            text.text = text.text.Replace(" Bombs | ", "");
            callbackController.SetField("_beatmapData", beatmapData);
        }