private void Awake() { Debug.Log("Total Beat Count:" + BN_Current.GetNodes().Count); }
void DrawViewExtra(Rect totalRect, Vector2 v2_mousePos) { //Draw Node Counter GUI.color = Color.white; tempRect = new Rect(totalRect.xMin + 5, totalRect.yMin + 5, 120, 20); GUI.Box(tempRect, "Beats Set:" + beats.GetNodes().Count.ToString() + "/" + i_totalBeats.ToString()); //Draw Total Time GUI.color = Color.white; tempRect = new Rect(totalRect.xMin + 5, totalRect.yMin + 30, 120, 20); GUI.Box(tempRect, "Clip Length:" + string.Format("{0:000.0}", beats.AC_ClipToPlay.length)); //Draw Node Select if (i_curSelectPos != -1) { Node tempNode = beats.GetNodeByPos(i_curSelectPos); if (tempNode == null) { return; } List <float> beatsCenter = beats.BeatsCenterWithOffset(tempNode.i_BeatPos, tempNode.e_Type, f_beatEach); GUI.color = Color.white; tempRect = new Rect(totalRect.xMin + 5, totalRect.yMin + 55, 120, 40 + beatsCenter.Count * 20); GUI.Box(tempRect, ""); tempRect = new Rect(totalRect.xMin + 10, totalRect.yMin + 60, 110, 20); GUI.Label(tempRect, "Ind:" + beats.GetNodeIndex(i_curSelectPos).ToString() + "/Pos:" + i_curSelectPos.ToString()); tempRect = new Rect(totalRect.xMin + 10, totalRect.yMin + 80, 110, 20); GUI.Label(tempRect, "Type:" + beats.GetNodeByPos(i_curSelectPos).e_Type.ToString()); for (int i = 0; i < beatsCenter.Count; i++) { tempRect = new Rect(totalRect.xMin + 10, totalRect.yMin + 80 + (i + 1) * 20, 110, 20); GUI.Label(tempRect, "Beat " + (i + 1).ToString() + ":" + beatsCenter[i].ToString()); } } //Draw Node Type Select foreach (int i in System.Enum.GetValues(typeof(enum_BeatType))) { if (i == -1) { continue; } enum_BeatType type = (enum_BeatType)i; //HighLight if (type == e_CurNodeType) { GUI.color = Color.grey; tempRect = new Rect(totalRect.xMin + 5 - .1f * I_ViewBtnScale, totalRect.yMax - I_BeatCheckLine - 5 - (i * 1.1f + 1 + .1f) * I_ViewBtnScale, I_ViewBtnScale * 1.2f, I_ViewBtnScale * 1.2f); GUI.DrawTexture(tempRect, t2_BeatBtn); } //Draw Tips GUI.color = Color.white; tempRect = new Rect(totalRect.xMin + 5 + I_ViewBtnScale + 10f, totalRect.yMax - I_BeatCheckLine - 5 - (i * 1.1f + 1) * I_ViewBtnScale, 80, I_ViewBtnScale); GUI.Box(tempRect, type.ToString()); //Draw Btn GUI.color = GetNodeColor(true, type); tempRect = new Rect(totalRect.xMin + 5, totalRect.yMax - I_BeatCheckLine - 5 - (i * 1.1f + 1) * I_ViewBtnScale, I_ViewBtnScale, I_ViewBtnScale); GUI.DrawTexture(tempRect, t2_BeatBtn); //Btn Click if (tempRect.Contains(v2_mousePos)) { if (e_CurNodeType == type && i_curSelectPos != -1) { beats.AdjustNode(i_curSelectPos, e_CurNodeType); } e_CurNodeType = type; } } if (f_curTime - beats.F_BeatStartOffset > f_beatCheck) //Check Beats { f_beatCheck += f_beatEach; f_beatToScale = 1f; } f_beatToScale = Mathf.Lerp(f_beatToScale, 0f, .02f); //Draw Beat Check Box GUI.color = Color.white; tempRect = new Rect(totalRect.xMax - 5 - 20, totalRect.yMax - 120 * f_beatToScale - 5, 20, 120 * f_beatToScale); GUI.Box(tempRect, "B"); }