void Start() { beatController = GameObject.Find("BeatController").GetComponent <BeatController>(); beatController.SetCanAttack(canPlayerAttack); playerController = GameObject.Find("Player").GetComponent <PlayerController>(); playerController.SetCanShift(canPlayerShift); scroller = GameObject.Find("RainbowSideScroller").GetComponent <ParallaxController>(); bScroller = GameObject.Find("RainbowBottomScroller").GetComponent <ParallaxController>(); startParallaxSpeed = scroller.GetComponent <ParallaxController>().speed; startTime = Time.time; visualizers = GameObject.FindGameObjectsWithTag("AudioCube"); foreach (var v in visualizers) { v.GetComponent <RandomColorAudioVisualizer>().SetColorRange(audioMinRed, audioMaxRed, audioMinGreen, audioMaxGreen, audioMinBlue, audioMaxBlue); } //Camera.main.orthographicSize = cameraSize; if (cameraSize != 12f) //TODO not this { StartCoroutine("ZoomOut"); GameObject.Find("BoundaryBox").transform.localScale = new Vector3(46f, 35f, 26f); GameObject.Find("Player").transform.Find("Spearhead").GetComponent <SpearheadController>().screenSize = 20f; } }
void Awake() { cameraController = GameObject.Find("CameraManager").GetComponent <CameraController> (); beatController = GameObject.Find("BeatController").GetComponent <BeatController> (); engineParticles = GetComponentsInChildren <ParticleSystem> (); spearHead = GetComponentInChildren <SpearheadController> (); }
public override void OffBeat(int offBeatCounter) { _currentOffBeatCounter = offBeatCounter; MovePlayer(offBeatCounter); base.OffBeat(offBeatCounter); if (offBeatCounter == 1) { if (_currentlyQueuedDirection != EDirection.NONE && _isDead == false) { startMovement(); comboBarController.SetBar(true); } else { comboBarController.SetBar(false); } } if (offBeatCounter == 7) { comboBarController.ResetIndicator(); if (_isDead) { BeatController.GetInstance().BeatSubject.RemoveObserver(this); this._spawner.activate(); Destroy(this.gameObject); } } }
void Start() { goalPosition = transform.localPosition + new Vector3(0f, 0f, -15f); goalProtectorPosition = miniBossProtector.localPosition + new Vector3(0f, 0f, -15f); Move(); MoveProtector(); beatController = GameObject.Find("BeatController").GetComponent <BeatController> (); }
// Use this for initialization void Start() { song = gameObject.GetComponent <AudioSource>(); song.Play(); playerState = GetComponent <PlayerState>(); bc = GetComponent <BeatController>(); destination = gameObject.transform.position; }
// Use this for initialization void Start() { beatController = FindObjectOfType <BeatController>(); ApplicationModel.screenSizeX = Screen.width; ApplicationModel.screenSizeY = Screen.height; ApplicationModel.yRatio = 16; ApplicationModel.xRatio = (float)ApplicationModel.screenSizeX / (float)ApplicationModel.screenSizeY * (float)ApplicationModel.yRatio; //Debug.Log(ApplicationModel.screenSizeX.ToString() + " " + ApplicationModel.screenSizeY.ToString()); }
private void Start() { animator = GetComponent <Animator>(); beatController = GetComponent <BeatController>(); audioSource = GetComponent <AudioSource>(); ScanSceneForBoxers(); scoreboardAudio = scoreboard.GetComponent <AudioSource>(); scoreboardAnimator = scoreboard.GetComponent <Animator>(); StartCoroutine(StartRound()); }
// Use this for initialization void Start() { nextFireTime = Time.time + fireRate; SMNextMove = Time.time + 1.0f; gameCamera = GameObject.Find("CameraManager").GetComponent <CameraController> (); playerObject = GameObject.Find("Player"); beatController = GameObject.Find("BeatController").GetComponent <BeatController>(); }
// Use this for initialization void Awake() { beatController = beatObject.GetComponent <BeatController>(); particleSystem = GetComponent <ParticleSystem>(); rectTransform = GetComponent <RectTransform>(); onScreen = false; image = GetComponent <Image>(); color = image.color; color.a = 0.0f; image.color = color; startOffsetPosition = rectTransform.anchoredPosition.x; }
public override void OnBeat() { if (_isDead) { //this.enabled = false; //this.GetComponent<TileAnimator>().enabled = false; //this.get Debug.Log("isdead"); BeatController.GetInstance().BeatSubject.RemoveObserver(this); Destroy(this.gameObject); } base.OnBeat(); endMovement(); foreach (GameObject gameObject in _currentTrapTileList) { Debug.Log("Currently on trap " + gameObject.name); TileAnimator tileAnimator = gameObject.GetComponent <TileAnimator>(); if (tileAnimator != null && tileAnimator.isActive) { switch (gameObject.tag) { case "SpikeTrap": sprites = deathAnim; break; case "Lava": sprites = deathAnim; break; case "SpearTrap": sprites = deathAnim; break; } _isDead = true; } TrapDoorAnimator trapDoorAnimator = gameObject.GetComponent <TrapDoorAnimator>(); if (trapDoorAnimator != null && gameObject.tag == "TrapDoor") { if (trapDoorAnimator.isOpen) { _isDead = true; sprites = trapDoorAnim; } else { trapDoorAnimator.isActivated = true; } } } }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); }
// Start is called before the first frame update void Start() { _beatController = BeatController.GetInstance(); _beatController.BeatSubject.AddObserver(this); _inputManager = InputManager.GetInstance(); changeDirection(_currentDirection); Debug.Log("Starting animation"); _grid = GameObject.FindGameObjectWithTag("TileGrid").GetComponent <Grid>(); _collisionMap = GameObject.FindGameObjectWithTag("ColliderMap").GetComponent <Tilemap>(); _goalMap = GameObject.FindGameObjectWithTag("GoalMap").GetComponent <Tilemap>(); _trapMap = GameObject.FindGameObjectWithTag("TrapMap").GetComponent <TrapMap>(); _currentTrapTileList = new List <GameObject>(); }
/// <summary> /// Creates the monaural beat object. /// </summary> /// <returns>The monaural beat object.</returns> private BeatController _CreateMonauralBeatObject() { GameObject beatObject = (GameObject)AssetDatabase.LoadAssetAtPath( "Assets/AccelBrainBeat/MonauralBeatObject.prefab", typeof(GameObject) ); BeatObject = (GameObject)Instantiate(beatObject); BeatObject.name = this._BeatObjectName; BeatController beatController = BeatObject.GetComponent <MonauralBeatController>(); return(beatController); }
public UM() { this.Size = new Size(1440, 960); this.g = this.CreateGraphics(); health = 50; b = new SolidBrush(Color.Green); p = new SoundPlayer(); bc = new BeatController(); try { bg = new Bitmap("bg.bmp"); } catch (ArgumentException) { Console.WriteLine("Error reading bg image"); } }
public static void Start() { DIServiceLocator.Current.RegisterType <ISequencer, FakeSequencer>(); var beatModel = new BeatModel(); var controller = new BeatController(beatModel); IBPMObserver consoleBPMObserver = new ConsoleBPMObserver(); var formBPMObserver = new DJView(); formBPMObserver.Closing += delegate { beatModel.RemoveObserver((IBPMObserver)formBPMObserver); }; var temp = formBPMObserver; Task.Factory.StartNew(() => Application.Run(temp)); var formController = new DJController(controller); Task.Factory.StartNew(() => Application.Run(formController)); beatModel.RegisterObserver(consoleBPMObserver); beatModel.RegisterObserver((IBPMObserver)formBPMObserver); controller.Start(); }
// Start is called before the first frame update void Start() { win = false; canPause = true; inProgress = true; currentPhase = 0; timer = initialSeconds; currentRequiredKills = initialKillRequirement; aud = GetComponent <AudioSource>(); if (timerText == null) { timerText = GameObject.Find("UICanvas").transform.GetChild(1).GetChild(0).GetComponent <TextMeshProUGUI>(); } if (killsText == null) { killsText = GameObject.Find("UICanvas").transform.GetChild(0).GetChild(0).GetComponent <TextMeshProUGUI>(); } if (pauseMenu == null) { pauseMenu = GameObject.Find("UICanvas").transform.GetChild(GameObject.Find("UICanvas").transform.childCount - 1).gameObject; } if (endCard == null) { endCard = GameObject.Find("UICanvas").transform.GetChild(GameObject.Find("UICanvas").transform.childCount - 2).gameObject; } if (beatController == null) { beatController = GameObject.Find("BeatController").transform.GetComponent <BeatController>(); } if (hasTutorial) { Invoke("Tutorial", 0.1f); } Invoke("StartBeat", 1f); }
public static void Run() { IBeatModel model = new BeatModel(); IController controller = new BeatController(model); }
//private GameObject[] visualizers; // Use this for initialization void Awake() { beatController = GameObject.Find("BeatController").GetComponent <BeatController>(); //visualizers = GameObject.FindGameObjectsWithTag("AudioCube"); }
// Start is called before the first frame update private void Awake() { BeatController.beatController = this; }
/// <summary> /// Raises the GU event. /// </summary> void OnGUI() { EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUILayout.LabelField("Choose Binaural Beats or Monaural Beats."); this._BeatTypePopup = EditorGUILayout.Popup( "Beat Type: ", this._BeatTypePopup, new string[] { "Binaural Beat", "Monaural Beat" } ); EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUILayout.LabelField("Tune rhythms or frequencies to choice your favorite brain waves."); this._RhythmPopup = EditorGUILayout.Popup( "Rhythms: ", this._RhythmPopup, new string[] { "Not selected.", "Gamma Rhythms(30-100 Hz): To be the peak concentration.", "Alpha Rhythms(8-12 Hz): To be relaxed state.", "Theta Rhythms(4-7 Hz): To be the meditative state and focusing the mind.", "Delta Rhythms(1-3 Hz): To have a good sleep." } ); EditorGUILayout.Space(); EditorGUILayout.Space(); this._LeftFrequencySlider = EditorGUILayout.IntSlider( "Left Frequency (Hz): ", this._LeftFrequencySlider, this._MinFrequency, this._MaxFrequency ); if (this._RhythmPopup == 1) { this._RightFrequencySlider = this._LeftFrequencySlider + 30; } else if (this._RhythmPopup == 2) { this._RightFrequencySlider = this._LeftFrequencySlider + 8; } else if (this._RhythmPopup == 3) { this._RightFrequencySlider = this._LeftFrequencySlider + 5; } else if (this._RhythmPopup == 4) { this._RightFrequencySlider = this._LeftFrequencySlider + 3; } this._RightFrequencySlider = EditorGUILayout.IntSlider( "Right Frequency (Hz): ", this._RightFrequencySlider, this._MinFrequency, this._MaxFrequency ); EditorGUILayout.IntField( "Brain Wave (Hz): ", Mathf.Abs(this._LeftFrequencySlider - this._RightFrequencySlider) ); EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUILayout.LabelField("Regulate the sample Rate. This value depends on your device."); this._SampleRate = EditorGUILayout.IntField( "Sample Rate: ", this._SampleRate ); EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUILayout.LabelField("Tune volumes. But it is recommended that the value is approximately 0.5."); this._Gain = EditorGUILayout.Slider( "Volumes", this._Gain, 0.1f, 1.0f ); EditorGUILayout.Space(); EditorGUILayout.Space(); if (GUILayout.Button("Assign the object in the Hierarchy View.")) { this._DeleteBeatObject(); BeatController beatController = null; AudioListener audioListener = (AudioListener)FindObjectOfType(typeof(AudioListener)); if (audioListener == null) { if (this._BeatTypePopup == 0 || this._BeatTypePopup == 1) { if (this._BeatTypePopup == 0) { beatController = this._CreateBinauralBeatObject(); } else { beatController = this._CreateMonauralBeatObject(); } } } else { if (this._BeatTypePopup == 0 || this._BeatTypePopup == 1) { if (this._BeatTypePopup == 0) { bool attachFlag = EditorUtility.DisplayDialog( "May I attach to existing GameObject ?", "May I attach the object of Binaural Beats to the GameObject named " + audioListener.name + "? In the Hierarchy View, this GameObject is attached with AudioListener. Each scene can only have one Audio Listener.", "OK", "cancel" ); if (attachFlag) { beatController = GameObject.Find(audioListener.name).AddComponent <BinauralBeatController>(); } } else { bool attachFlag = EditorUtility.DisplayDialog( "May I attach to existing GameObject ?", "May I attach the object of Monaural Beats to the GameObject named " + audioListener.name + "? In the Hierarchy View, this GameObject is attached with AudioListener. Each scene can only have one Audio Listener.", "OK", "cancel" ); if (attachFlag) { beatController = GameObject.Find(audioListener.name).AddComponent <MonauralBeatController>(); } } } } if (beatController != null) { beatController.LeftFrequency = (float)this._LeftFrequencySlider; beatController.RightFrequency = (float)this._RightFrequencySlider; beatController.SampleRate = (float)this._SampleRate; beatController.Gain = this._Gain; EditorUtility.DisplayDialog( "Info", "Successful completion!!", "OK" ); } } if (GUILayout.Button("Delete the object from the Hierarchy View.")) { bool attachFlag = EditorUtility.DisplayDialog( "May I delete that?", "Is it really okay for me to delete this?", "OK", "cancel" ); if (attachFlag) { this._DeleteBeatObject(); EditorUtility.DisplayDialog( "Info", "Successful completion!!", "OK" ); } } }
private void Start() { instance = this; }
private void Start() { myBeatController = GetComponent <BeatController>(); }
// Start is called before the first frame update void Start() { BeatController.GetInstance().BeatSubject.AddObserver(this); // Debug.Log("Starting animation for " + gameObject.name); }
//private GameObject ScoreValue; void Awake() { beatController = GameObject.Find("BeatController").GetComponent <BeatController> (); //ScoreValue = GameObject.FindGameObjectWithTag("Score"); }
// Start is called before the first frame update void Start() { BeatController.GetInstance().BeatSubject.AddObserver(this); }
// Use this for initialization void Start() { beatController = beatObject.GetComponent <BeatController>(); rectTransform = GetComponent <RectTransform>(); originialY = transform.position.y; }
void Start() { beatController = GameObject.Find("BeatController").GetComponent <BeatController>(); }
void Start() { beatController = FindObjectOfType <BeatController>(); }
// Use this for initialization void Start() { beatController = beatObject.GetComponent <BeatController>(); rectTransform = this.GetComponent <RectTransform>(); }
// Use this for initialization void Start() { beatController = beatObject.GetComponent <BeatController>(); animator = GetComponent <Animator>(); isActive = false; }