Exemple #1
0
    public void AddPath(Beast.BeastLink link, GameObject startSprite, GameObject continueSprite, GameObject endSprite, GameObject onlySprite = null)
    {
        if (onlySprite == null) {
          onlySprite = startSprite;
        }

        this.SetHasSprites(true);

        this.link = link;

        Vector3 currentPosition = this.transform.position;
        Vector3 preScale = this.spriteParent.transform.localScale;
        this.spriteParent.transform.localScale = new Vector3(1, 1, 1);

        for (int i = 0; i < link.directions.Length; i++) {
          GameObject sprite = onlySprite;
          if (link.directions.Length != 1) {
        if (i == 0) {
          sprite = startSprite;
        } else if (i == link.directions.Length - 1) {
          sprite = endSprite;
        } else {
          sprite = continueSprite;
        }
          }

          Vector3 rotation = new Vector3();
          Vector3 position = new Vector3();
          string direction = link.directions[i];
          switch (direction) {
        case "left":
          rotation = new Vector3(0, 0, 180);
          position = currentPosition + new Vector3(-0.5f, 0, 0);
          this.AddLink(sprite, rotation, position);
          currentPosition += new Vector3(-1, 0, 0);
        break;
        case "right":
          rotation = new Vector3(0, 0, 0);
          position = currentPosition + new Vector3(0.5f, 0, 0);
          this.AddLink(sprite, rotation, position);
          currentPosition += new Vector3(1, 0, 0);
        break;
        case "up":
          rotation = new Vector3(0, 0, 90);
          position = currentPosition + new Vector3(0, 0.5f, 0);
          this.AddLink(sprite, rotation, position);
          currentPosition += new Vector3(0, 1, 0);
        break;
        case "down":
          rotation = new Vector3(0, 0, 270);
          position = currentPosition + new Vector3(0, -0.5f, 0);
          this.AddLink(sprite, rotation, position);
          currentPosition += new Vector3(0, -1, 0);
        break;
          }
        }

        this.spriteParent.transform.localScale = preScale;
    }
Exemple #2
0
    public void Render(Beast center, bool doAnimations = false)
    {
        Beast current = center;
        List<string> directions = new List<string>();

        Vector3 target = this.transform.position;

        int dy = (int)(target.y);
        int dx = (int)(target.x);

        int x_sign = dx > 0 ? 1 : -1;
        int y_sign = dy > 0 ? 1 : -1;
        float v = ((float)dy * y_sign) / (dx * x_sign);
        float f = 0;
        string lastDirection = null;
        for (int x = 0; x < dx * x_sign; x++) {
          f += v;
          while (f >= 1) {
        lastDirection = y_sign == 1 ? "up" : "down";
        directions.Add(lastDirection);
        current = y_sign == 1 ? current.up : current.down;
        f -= 1;
          }
          current = x_sign == 1 ? current.right : current.left;
          lastDirection = x_sign == 1 ? "right" : "left";
          directions.Add(lastDirection);
        }

        if (dx == 0) {
          for (int y = 0; y < dy * y_sign; y++) {
        current = y_sign == 1 ? current.up : current.down;
        lastDirection = y_sign == 1 ? "up" : "down";
        directions.Add(lastDirection);
          }
        }

        bool beastChanged = this.beast != current;
        bool innerChanged = this.innerBeast != current.inner;
        this.innerBeast = current.inner;
        this.beast = current;

        if (innerChanged && !beastChanged) {
          if (doAnimations) {
        StartCoroutine(this.DoInnerAnimation(directions.Count, current.inner));
          } else {
        this.SetInnerBeastSprites(current.inner);
          }
        }

        if (beastChanged) {
          if (doAnimations) {
        StartCoroutine(this.DoAnimation(directions.Count, current, lastDirection));
          } else {
        this.oldSprite.sprite = current.sprite;
        this.oldSprite.color = current.color;
        this.newSprite.sprite = current.sprite;
        this.newSprite.color = current.color;

        this.SetInnerBeastSprites(current.inner);
          }

          this.link = new Beast.BeastLink(center, directions.ToArray());
          this.UpdateLeyLines();
        }
    }