//fire beam void fireBeam(GameObject emitter, Vector3 target) { currentBeamScript = emitter.GetComponent <BeamWeapons>(); //get beam script currentBeamScript.onFire(target); //fire beam selectedBeamEmitter += 1; //select next beam emitter if (selectedBeamEmitter >= beamEmitters.Length) //on overflow select first beam emitter { selectedBeamEmitter = 0; } }
//firing beam weapon void fireBeam(GameObject emitter) { currentBeamScript = emitter.GetComponent <BeamWeapons>(); //get beam script from current emitter currentBeamScript.onFire(crossHair.transform.position); //fire beam towards crosshair selectedBeamEmitter += 1; //select next emitter if (selectedBeamEmitter >= beamEmitters.Length) //on overflow reset to first emitter { selectedBeamEmitter = 0; } }