public BeamWeaponAtbDB(int maxRange, int baseDamage, float accuracyMultiplier, float powerRequired, float powerRechargeRate, int shotsPerVolley, BeamWeaponType weaponType)
 {
     MaxRange           = maxRange;
     BaseDamage         = baseDamage;
     AccuracyMultiplier = accuracyMultiplier;
     PowerRequired      = powerRequired;
     PowerRechargeRate  = powerRechargeRate;
     ShotsPerVolley     = shotsPerVolley;
     WeaponType         = weaponType;
 }
 public BeamWeaponAtbDB(double maxRange, double damageAtMaxRange, double accuracyMultiplier, double powerRequired, double powerRechargeRate, double shotsPerVolley, BeamWeaponType weaponType)
     : this((int)maxRange, (int)damageAtMaxRange, (float)accuracyMultiplier, (float)powerRequired, (float)powerRechargeRate, (int)shotsPerVolley, weaponType)
 {
 }