public BeamWeaponAtbDB(int maxRange, int baseDamage, float accuracyMultiplier, float powerRequired, float powerRechargeRate, int shotsPerVolley, BeamWeaponType weaponType) { MaxRange = maxRange; BaseDamage = baseDamage; AccuracyMultiplier = accuracyMultiplier; PowerRequired = powerRequired; PowerRechargeRate = powerRechargeRate; ShotsPerVolley = shotsPerVolley; WeaponType = weaponType; }
public BeamWeaponAtbDB(double maxRange, double damageAtMaxRange, double accuracyMultiplier, double powerRequired, double powerRechargeRate, double shotsPerVolley, BeamWeaponType weaponType) : this((int)maxRange, (int)damageAtMaxRange, (float)accuracyMultiplier, (float)powerRequired, (float)powerRechargeRate, (int)shotsPerVolley, weaponType) { }