public CXPCapabilityMessageSender(PresenterModel model, PresenterCapability capability) { this.m_Model = model; this.m_LocalId = m_Model.Participant.Guid; this.m_Classroom = new ClassroomModel(null, "CXP Capability Classroom", ClassroomModelType.CXPCapability); this.m_Capability = capability; this.m_Participants = new Dictionary <string, ParticipantModel>(); this.m_SsrcToSenderId = new Dictionary <uint, Guid>(); this.m_Receivers = new Dictionary <string, CXPCapabilityMessageReceiver>(); m_Capability.OnStreamAdded += new PresenterCapability.OnStreamAddedHandler(OnStreamAdded); m_Capability.OnStreamRemoved += new PresenterCapability.OnStreamRemovedHandler(OnStreamRemoved); using (Synchronizer.Lock(this)) { // Initialize the message chunking utilities. this.m_Encoder = new Chunk.ChunkEncoder(); // TODO: Make the buffer size dynamic, ie., grow if we send a single very large message. // Make the buffer store up to 5MB worth of data. this.m_FrameBuffer = new FrameBuffer(5 * 1024 * 1024 / this.m_Encoder.MaximumChunkSize); // Create the NackManager which is responsible for sending NACKs on behalf of // our set of RTPMessageReceivers. this.m_NackManager = new RTPNackManager(this, this.m_Classroom); } // Create network services outside of the "lock(this)" so they can lock their own objects // without worrying about locking order. // Create the PresenterNetworkService which will watch for changes to the model and send messages. this.m_PresenterNetworkService = new PresenterNetworkService(this, this.m_Model); // Create the StudentSubmissionsNetworkService which will watch for requests to submit and send messages. this.m_StudentSubmissionNetworkService = new StudentSubmissionNetworkService(this, this.m_Model); // Create the SynchronizationNetworkService which will watch for all synchronization messages. this.m_SynchronizationNetworkService = new SynchronizationNetworkService(this, this.m_Model); // Create the ScriptingNetworkService which will watch for all scripting messages. this.m_ScriptingNetworkService = new ScriptingNetworkService(this, this.m_Model); // Create the BeaconService which will broadcast periodic information about the presentation. this.m_BeaconService = new Beacons.DefaultBeaconService(this, this.m_Model); // Report Network status to the UI m_CapabilityNetworkStatus = new CapabilityNetworkStatus(this.m_Model); m_CapabilityNetworkStatus.Register(); // Send an initial message to announce our node to others in the venue. SendObject(new CapabilityMessageWrapper(null, m_LocalId, Guid.Empty, m_Capability.IsSender)); }
public RTPMessageSender(IPEndPoint ep, PresenterModel model, ClassroomModel classroom) { this.m_Model = model; this.m_Classroom = classroom; this.m_RtpLocalParticipant = new RtpLocalParticipant(this.m_Model.Participant); using (Synchronizer.Lock(this)) { // Register the stream event listeners first, since otherwise there would be a chance // that streams could be added between creating the RtpSession (which connects immediately). this.m_ParticipantManager = new ParticipantManager(this); this.m_RtpSession = new RtpSession(ep, this.m_RtpLocalParticipant, true, true); // TODO: Choose a meaningful value for the RtpSender name. ushort fec; short interpacketdelay; using (Synchronizer.Lock(model.SyncRoot)) { using (Synchronizer.Lock(model.ViewerState.SyncRoot)) { fec = (ushort)model.ViewerState.ForwardErrorCorrection; interpacketdelay = (short)model.ViewerState.InterPacketDelay; } } if (fec == 0) { this.m_RtpSender = this.m_RtpSession.CreateRtpSender("Classroom Presenter", PayloadType.dynamicPresentation, null); } else { this.m_RtpSender = this.m_RtpSession.CreateRtpSenderFec("Classroom Presenter", PayloadType.dynamicPresentation, null, 0, fec); } this.m_RtpSender.DelayBetweenPackets = interpacketdelay; // Initialize the message chunking utilities. this.m_Encoder = new Chunk.ChunkEncoder(); // TODO: Make the buffer size dynamic, ie., grow if we send a single very large message. // Make the buffer store up to 5MB worth of data. this.m_FrameBuffer = new FrameBuffer(5 * 1024 * 1024 / this.m_Encoder.MaximumChunkSize); // Create the NackManager which is responsible for sending NACKs on behalf of // our set of RTPMessageReceivers. this.m_NackManager = new RTPNackManager(this, this.m_Classroom); } // Create network services outside of the "lock(this)" so they can lock their own objects // without worrying about locking order. // Create the PresenterNetworkService which will watch for changes to the model and send messages. this.m_PresenterNetworkService = new PresenterNetworkService(this, this.m_Model); // Create the StudentSubmissionsNetworkService which will watch for requests to submit and send messages. this.m_StudentSubmissionNetworkService = new StudentSubmissionNetworkService(this, this.m_Model); // Create the SynchronizationNetworkService which will watch for all synchronization messages. this.m_SynchronizationNetworkService = new SynchronizationNetworkService(this, this.m_Model); // Create the ScriptingNetworkService which will watch for all scripting messages. this.m_ScriptingNetworkService = new ScriptingNetworkService(this, this.m_Model); // Create the BeaconService which will broadcast periodic information about the presentation. this.m_BeaconService = new Beacons.DefaultBeaconService(this, this.m_Model); }
public RTPMessageSender(IPEndPoint ep, PresenterModel model, ClassroomModel classroom) { this.m_Model = model; this.m_Classroom = classroom; this.m_RtpLocalParticipant = new RtpLocalParticipant(this.m_Model.Participant); using(Synchronizer.Lock(this)) { // Register the stream event listeners first, since otherwise there would be a chance // that streams could be added between creating the RtpSession (which connects immediately). this.m_ParticipantManager = new ParticipantManager(this); this.m_RtpSession = new RtpSession(ep, this.m_RtpLocalParticipant, true, true); // TODO: Choose a meaningful value for the RtpSender name. ushort fec; short interpacketdelay; using (Synchronizer.Lock(model.SyncRoot)) { using (Synchronizer.Lock(model.ViewerState.SyncRoot)) { fec = (ushort)model.ViewerState.ForwardErrorCorrection; interpacketdelay = (short)model.ViewerState.InterPacketDelay; } } if( fec == 0 ) this.m_RtpSender = this.m_RtpSession.CreateRtpSender( "Classroom Presenter", PayloadType.dynamicPresentation, null ); else this.m_RtpSender = this.m_RtpSession.CreateRtpSenderFec( "Classroom Presenter", PayloadType.dynamicPresentation, null, 0, fec ); this.m_RtpSender.DelayBetweenPackets = interpacketdelay; // Initialize the message chunking utilities. this.m_Encoder = new Chunk.ChunkEncoder(); // TODO: Make the buffer size dynamic, ie., grow if we send a single very large message. // Make the buffer store up to 5MB worth of data. this.m_FrameBuffer = new FrameBuffer(5 * 1024 * 1024 / this.m_Encoder.MaximumChunkSize); // Create the NackManager which is responsible for sending NACKs on behalf of // our set of RTPMessageReceivers. this.m_NackManager = new RTPNackManager(this, this.m_Classroom); } // Create network services outside of the "lock(this)" so they can lock their own objects // without worrying about locking order. // Create the PresenterNetworkService which will watch for changes to the model and send messages. this.m_PresenterNetworkService = new PresenterNetworkService(this, this.m_Model); // Create the StudentSubmissionsNetworkService which will watch for requests to submit and send messages. this.m_StudentSubmissionNetworkService = new StudentSubmissionNetworkService(this, this.m_Model); // Create the SynchronizationNetworkService which will watch for all synchronization messages. this.m_SynchronizationNetworkService = new SynchronizationNetworkService( this, this.m_Model ); // Create the ScriptingNetworkService which will watch for all scripting messages. this.m_ScriptingNetworkService = new ScriptingNetworkService( this, this.m_Model ); // Create the BeaconService which will broadcast periodic information about the presentation. this.m_BeaconService = new Beacons.DefaultBeaconService(this, this.m_Model); }
public CXPCapabilityMessageSender(PresenterModel model, PresenterCapability capability) { this.m_Model = model; this.m_LocalId = m_Model.Participant.Guid; this.m_Classroom = new ClassroomModel(null, "CXP Capability Classroom", ClassroomModelType.CXPCapability); this.m_Capability = capability; this.m_Participants = new Dictionary<string, ParticipantModel>(); this.m_SsrcToSenderId = new Dictionary<uint, Guid>(); this.m_Receivers = new Dictionary<string, CXPCapabilityMessageReceiver>(); m_Capability.OnStreamAdded += new PresenterCapability.OnStreamAddedHandler(OnStreamAdded); m_Capability.OnStreamRemoved +=new PresenterCapability.OnStreamRemovedHandler(OnStreamRemoved); using(Synchronizer.Lock(this)) { // Initialize the message chunking utilities. this.m_Encoder = new Chunk.ChunkEncoder(); // TODO: Make the buffer size dynamic, ie., grow if we send a single very large message. // Make the buffer store up to 5MB worth of data. this.m_FrameBuffer = new FrameBuffer(5 * 1024 * 1024 / this.m_Encoder.MaximumChunkSize); // Create the NackManager which is responsible for sending NACKs on behalf of // our set of RTPMessageReceivers. this.m_NackManager = new RTPNackManager(this, this.m_Classroom); } // Create network services outside of the "lock(this)" so they can lock their own objects // without worrying about locking order. // Create the PresenterNetworkService which will watch for changes to the model and send messages. this.m_PresenterNetworkService = new PresenterNetworkService(this, this.m_Model); // Create the StudentSubmissionsNetworkService which will watch for requests to submit and send messages. this.m_StudentSubmissionNetworkService = new StudentSubmissionNetworkService(this, this.m_Model); // Create the SynchronizationNetworkService which will watch for all synchronization messages. this.m_SynchronizationNetworkService = new SynchronizationNetworkService( this, this.m_Model ); // Create the ScriptingNetworkService which will watch for all scripting messages. this.m_ScriptingNetworkService = new ScriptingNetworkService( this, this.m_Model ); // Create the BeaconService which will broadcast periodic information about the presentation. this.m_BeaconService = new Beacons.DefaultBeaconService(this, this.m_Model); // Report Network status to the UI m_CapabilityNetworkStatus = new CapabilityNetworkStatus(this.m_Model); m_CapabilityNetworkStatus.Register(); // Send an initial message to announce our node to others in the venue. SendObject(new CapabilityMessageWrapper(null, m_LocalId, Guid.Empty, m_Capability.IsSender)); }